I guess implementing an ASCII file format writer/reader is hard to do as an afterthought and difficult to justify for what is probably less than 1% of the user base that would actually require and benefit from it.
There has once been a push towards a 3dsMax ASCII file format by Borislav "Bobo" Petrov years ago, but it was just too time consuming to maintain and develop up to a level where it could actually be used reliably and professionally, and for simple things you could just use the FBX ascii file format. http://www.scriptspot.com/bobo/darkmoon/bff/ For something like that I imagine you'd first need 100% script access to every minute detail of the scene. That is: Not only being able to read certain information, but also to create and connect objects in a non-linear fashion, however there are still places in Softimage where this is not possible (e.g. you cannot create an op and then connect it to some objects later, or change connections of an operator once they have been established, at least for the bigger part). That means that scene creation through scripting (assuming an ASCII file format for XSI would essentially be some sort of script, similar to a Maya ASCII file) would need to be linear, you'd have to be careful what you create at which point in time/the file, and that again makes it harder compared to just writing all the nodes out to the file and then start making connections to/from their parameters. Just some thoughts, somebody correct me if I'm wrong. Stefan
Hello Everyone, Something that is bothering me, and has been bothering me for a long while, is the constant use of binary files in Softimage. 1.) emdl Would it be so wrong to have this as a ascii format? So that you can parse through the model and change data which might be needed? 2.) preset files SERIOUSLY... if I save out a single shader I should be able to edit the contents in the file. 3.) scn files Would be most helpful if this also could have THE OPTION of being ascii. 4.) dsprojectinfo I would love if this could be a ascii file so that it can be edited or created without Softimage Is there a way around this somehow? I've been lurking around to see if there was someone that had posted some ninja skills regarding this. anyhow, insights and thoughts are welcomed best regards stefan andersson
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