Should be global, but again not sure


On 06/02/2013 6:34 PM, Matt Lind wrote:

Let me rephrase – what coordinate space is returned: local? Global? Screen? Normal? Camera?

 

 

Thanks,

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Wednesday, February 06, 2013 3:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: SDK: OGLLight

 

Not sure, but as far as I can remember, it uses homogenous coordinates so point (x, y, z) is represented as (xw, yw, zw, w). If you are getting a return of four scalars and want to convert to 3d cartesian , simply divide the first three values by the fourth value.

Maybe I am wrong, but not completely.


On 06/02/2013 5:58 PM, Matt Lind wrote:

Anybody know what coordinate space is used for the values returned by the OGLLight? (e.g. OGLLight.GetLightPosition(), OGLLight.GetLightDirection(), …)

 

The documentation doesn’t specify.

 

Matt

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2238 / Virus Database: 2639/5585 - Release Date: 02/06/13

 

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2238 / Virus Database: 2639/5585 - Release Date: 02/06/13


Reply via email to