Should be global, but again not sure
On 06/02/2013 6:34 PM, Matt Lind wrote:
Let me rephrase – what coordinate
space is returned: local? Global? Screen? Normal? Camera?
Thanks,
Matt
Not sure, but as far as I can remember,
it uses homogenous coordinates so point (x, y, z) is
represented as (xw, yw, zw, w). If you are getting a return
of four scalars and want to convert to 3d cartesian , simply
divide the first three values by the fourth value.
Maybe I am wrong, but not completely.
On 06/02/2013 5:58 PM, Matt Lind wrote:
Anybody know what coordinate space is
used for the values returned by the OGLLight? (e.g.
OGLLight.GetLightPosition(), OGLLight.GetLightDirection(),
…)
The documentation doesn’t specify.
Matt
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