I need to reposition an environmentmap hdri, essentially moving it on the z axis and create a new env map hdri from that, because space on the hdri aquirement location did not allow me to put the camera exactly where it should have been.
Thinking I just need to rendermap out reflections from a sphere, I tried this, but get a black image. I am in Arnold land so MR techniques are not very present - should this not be possible, and what might I be missing? Thanks! Best Morten