I need to reposition an environmentmap hdri, essentially moving it on the z
axis and create a new env map hdri from that, because space on the hdri
aquirement location did not allow me to put the camera exactly where it
should have been.

Thinking I just need to rendermap out reflections from a sphere, I tried
this, but get a black image. I am in Arnold land so MR techniques are not
very present - should this not be possible, and what might I be missing?

Thanks!

Best
Morten

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