Hello folks,

In March of last year, 2 colleagues and I left our jobs as software
developers in the games industry to form our own company - Redshift.
Our goal was to apply our experience with graphics hardware to the problem
of "offline" rendering.
Artists friends had been asking us for years why Mental Ray and other
renderers were not taking advantage of the GPU.
As the ideas bounced around in our heads, we figured we'd take a crack at
it.  As it turns out, it's really freakin' hard, but not impossible!

Today, we're very excited to announce the official launch of Redshift v0.1
alpha, to our knowledge, the world's first fully GPU-accelerated biased
renderer.
Redshift supports multiple GI solutions: Brute-Force GI, Irradiance Caching
(aka Final Gather), Irradiance Point Cloud (aka Light Cache) and Photon
Mapping (GI and Caustics).
All are fully GPU-accelerated and perform many times faster than similar
CPU-based offerings.

A problem that plagues many GPU renderers on the market is that they are
limited by the available VRAM on the graphics card (and most systems have
significantly less VRAM than main memory).  Redshift addresses this by
using an out-of-core architecture for geometry and textures allowing you to
render scenes with tens of millions of polygons and gigabytes of textures
with off-the-shelf, inexpensive hardware.

Redshift currently integrates directly with Softimage 2011 through 2013 and
Maya 2011 through 2013 on Windows XP or higher.  3ds Max support is in
development.  To run Redshift, you'll need an NVidia graphics card
supporting compute 1.2 or higher with 1GB VRAM or more.

You can check out our website http://www.redshift3d.com for more info.

We're currently in closed alpha, and looking to find some interested alpha
testers on this list.
Our goals for alpha are to shake out bugs and gather feedback from users to
help focus our development efforts.

If you're interested in taking Redshift for a spin, drop me an email at
[email protected].

Some sample renders:
http://s3.redshift3d.com/jp_studio_icp_1280.png
http://s3.redshift3d.com/mazda_1024.png
http://s3.redshift3d.com/AI_V8_S10_1200.png

And the classroom scene from the "Octane Render" thread from a couple weeks
ago. 2 minutes on a single GeForce GTX 470.
http://s3.redshift3d.com/classroom.png

I'd also like to thank all of those on this list who've answered my various
questions about the XSI SDK.  Your help has made our integration of
Redshift with Softimage very strong.

Cheers!

Nicolas

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