Hi Martin,

Which version of Softimage which you observe this happening ? I am trying
to repro it.

Thanks
Ivan

On Mon, Mar 18, 2013 at 9:18 PM, Martin <furik...@gmail.com> wrote:

> Hi, I've noticed that when I import Maya skinned objects through FBX, the
> weight per point isn't 100% but 99% and something. Trying to create a
> Symm.Temp with this will just fail.
>
> Rounding the weights solves the problem.
> I don't know any way to round weights without scripting, but I think
> smooth could help.
>
> Regards
>
> Martin
>
>
>
> On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet <
> christopher.crou...@gmail.com> wrote:
>
>> It happens to me whenever I import a skinned mesh from Maya through FBX.
>> In my case, deleting the envelope operator and creating a fresh one fixes
>> it.
>>
>>
>>
>> On 16 March 2013 09:50, Kris Rivel <krisri...@gmail.com> wrote:
>>
>>> Any idea why creating a symmetry mapping template just fails?  I have a
>>> mesh it will not initiate for. The ppg pops up but I get errors.  But
>>> another mesh is fine.  What gives?
>>>
>>> Kris
>>>
>>
>>
>

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