Hi Martin, Which version of Softimage which you observe this happening ? I am trying to repro it.
Thanks Ivan On Mon, Mar 18, 2013 at 9:18 PM, Martin <furik...@gmail.com> wrote: > Hi, I've noticed that when I import Maya skinned objects through FBX, the > weight per point isn't 100% but 99% and something. Trying to create a > Symm.Temp with this will just fail. > > Rounding the weights solves the problem. > I don't know any way to round weights without scripting, but I think > smooth could help. > > Regards > > Martin > > > > On Sat, Mar 16, 2013 at 5:59 AM, Christopher Crouzet < > christopher.crou...@gmail.com> wrote: > >> It happens to me whenever I import a skinned mesh from Maya through FBX. >> In my case, deleting the envelope operator and creating a fresh one fixes >> it. >> >> >> >> On 16 March 2013 09:50, Kris Rivel <krisri...@gmail.com> wrote: >> >>> Any idea why creating a symmetry mapping template just fails? I have a >>> mesh it will not initiate for. The ppg pops up but I get errors. But >>> another mesh is fine. What gives? >>> >>> Kris >>> >> >> >