I like working in the current hq viewport... 16x aa and really nice per pixel shading / texture display... But only if I don't have to duplicate or delete geometry.. There is a very annoying pause everytime. Really kills the mood... And switching passes with hq enabled is a party pooper too... Hopefully that's been fixed in 2014 On Apr 3, 2013 9:08 PM, "Luc-Eric Rousseau" <luceri...@gmail.com> wrote:
> On Wed, Apr 3, 2013 at 3:39 AM, Ahmidou Lyazidi <ahmidou....@gmail.com> > wrote: > > Also about HQV/Dx11 it's kind of having double development for the same > > visual result. > > Shouldn't they focus on one? > > I'd said HQV and DX11 have quite different purpose. You'd make a DX11 > viewport for game development so artists can see their assets using > custom DX11 shaders, so you don't actually need a high level of > sophistication in the display in the bundled shaders.. However, a > client for a HQV is going to be a freelancer that wants stuff to just > work out of the box and want help preview an eventually offline > render. >