It's a matter of whether you want it simulated for all frame or just the first 
frame. And at modeling stack, you could still add operators on top of your 
deformer Ice tree or shuffle their orders ;)

Sent from my iPhone

On 13 Apr, 2013, at 6:55 AM, "Sam" <sbowl...@cox.net<mailto:sbowl...@cox.net>> 
wrote:

I have created a very basic push deform that deforms a sphere based on the 
distance from a null. It works fine as an unsumulated ICE tree as long as the 
timeline isn’t playing, but once I hit play on the timeline it does nothing. 
I’ve tried moving it to the simulated tree, but it adds to the “push” on every 
frame (as expected). I know I’m missing something simple, but can’t seem to get 
my head around it.

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