It looks birll, but now much coding do you need to know to make it work

On 1 May 2013 22:21, Jeremie Passerin <gerem....@gmail.com> wrote:

> Woow, this is very impressive. The integration of the real-time render in
> amazing.
>
>
> On 1 May 2013 08:02, olivier jeannel <olivier.jean...@noos.fr> wrote:
>
>>  Not at all, SI is just the best software ever ^^
>>
>> Le 01/05/2013 15:30, Alan Fregtman a écrit :
>>
>> Almost unavoidable when the majority of your staff worked at Softimage in
>> the past. hehe :p http://fabricengine.com/company/team/
>>
>>  Outstanding work yet again. Kudos, Fabric Team! :D
>>
>>
>>
>> On Wed, May 1, 2013 at 9:11 AM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> yep amazing.  I love how they actually care about integrating into
>>> Softimage as well.
>>>
>>>
>>> On Wed, May 1, 2013 at 8:55 PM, olivier jeannel <olivier.jean...@noos.fr
>>> > wrote:
>>>
>>>>  Wow !
>>>> Super innovative ! Makes me hyper enthousiastic (the hysteric way) each
>>>> time I watch your demos guys :D
>>>>
>>>>
>>>> Le 01/05/2013 03:42, Paul Doyle a écrit :
>>>>
>>>>  Hi guys – I've held off posting any updates on Horde as I knew we had
>>>> a sweet Softimage/ICE integration in the pipe. The nice thing with our
>>>> locomotion system is that it lends itself well to closer shots when you're
>>>> working with a few characters - and combined with ICE that makes for some
>>>> really interesting options. Helge has only scratched the surface with this,
>>>> but already you can see just how awesome the combination is.
>>>>
>>>>
>>>>
>>>> 1)      Reel: https://vimeo.com/61358674
>>>>
>>>> 2)      Maya integration info:
>>>> http://fabricengine.com/creation-modules/inside-maya/ (there's more of
>>>> a breakdown here that we don't duplicate in the Softimage section, so I
>>>> recommend looking here first).
>>>>
>>>> 3)      Softimage integration:
>>>> http://fabricengine.com/creation-modules/inside-softimage/
>>>>
>>>> 4)      Main page: http://fabricengine.com/creation-modules/horde/
>>>>
>>>>
>>>> We're currently in closed alpha/beta - if you're a commercial studio
>>>> and you'd like to help with the testing program, please drop me a line.
>>>>
>>>>  Cheers,
>>>>
>>>>  Paul
>>>>
>>>>
>>>>
>>>
>>
>>
>

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