It looks birll, but now much coding do you need to know to make it work
On 1 May 2013 22:21, Jeremie Passerin <gerem....@gmail.com> wrote: > Woow, this is very impressive. The integration of the real-time render in > amazing. > > > On 1 May 2013 08:02, olivier jeannel <olivier.jean...@noos.fr> wrote: > >> Not at all, SI is just the best software ever ^^ >> >> Le 01/05/2013 15:30, Alan Fregtman a écrit : >> >> Almost unavoidable when the majority of your staff worked at Softimage in >> the past. hehe :p http://fabricengine.com/company/team/ >> >> Outstanding work yet again. Kudos, Fabric Team! :D >> >> >> >> On Wed, May 1, 2013 at 9:11 AM, Enrique Caballero < >> enriquecaball...@gmail.com> wrote: >> >>> yep amazing. I love how they actually care about integrating into >>> Softimage as well. >>> >>> >>> On Wed, May 1, 2013 at 8:55 PM, olivier jeannel <olivier.jean...@noos.fr >>> > wrote: >>> >>>> Wow ! >>>> Super innovative ! Makes me hyper enthousiastic (the hysteric way) each >>>> time I watch your demos guys :D >>>> >>>> >>>> Le 01/05/2013 03:42, Paul Doyle a écrit : >>>> >>>> Hi guys – I've held off posting any updates on Horde as I knew we had >>>> a sweet Softimage/ICE integration in the pipe. The nice thing with our >>>> locomotion system is that it lends itself well to closer shots when you're >>>> working with a few characters - and combined with ICE that makes for some >>>> really interesting options. Helge has only scratched the surface with this, >>>> but already you can see just how awesome the combination is. >>>> >>>> >>>> >>>> 1) Reel: https://vimeo.com/61358674 >>>> >>>> 2) Maya integration info: >>>> http://fabricengine.com/creation-modules/inside-maya/ (there's more of >>>> a breakdown here that we don't duplicate in the Softimage section, so I >>>> recommend looking here first). >>>> >>>> 3) Softimage integration: >>>> http://fabricengine.com/creation-modules/inside-softimage/ >>>> >>>> 4) Main page: http://fabricengine.com/creation-modules/horde/ >>>> >>>> >>>> We're currently in closed alpha/beta - if you're a commercial studio >>>> and you'd like to help with the testing program, please drop me a line. >>>> >>>> Cheers, >>>> >>>> Paul >>>> >>>> >>>> >>> >> >> >