Being able to store them as static ice atttribute and eventuallycache them
would be usefull too !
I'm also curious about why we don't have a deeper access to locations,
could some SI dev elaborate about that?
Is there still rooms for improvement?

Cheers.

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/12 Vladimir Jankijevic <vladi...@elefantstudios.ch>

> +100
> It would be great to have access to this data. The ability to build my own
> locations would be useful sometimes :)
> It's a shame we haven't seen any development in that area :(
>
>
> On Wed, Jun 12, 2013 at 1:37 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> locators are more or less that, barycentric coordinates coupled with a
>> facet index kinda thing.
>> Why they are not exposed atomically isn't 100% clear. It might be some
>> eval issues with those atoms if they were to be exposed, just lack of
>> foresight in the implementation somewhere back then, simply something
>> missing that might one day come, or they might look up additional data of
>> sorts (accelstruct?) and can't be decoupled from that.
>>
>> Regardless, they can't be cracked open that I know of, not to read from
>> them more granular-ly, nor to write directly into or over one.
>>
>>
>> On Wed, Jun 12, 2013 at 1:46 PM, Vincent Fortin <vfor...@gmail.com>wrote:
>>
>>> Figured I'd start a new thread. This has been arousing my curiosity for
>>> a while and I need your wisdom :-)
>>>
>>> In Houdini I build locations by providing a polygon index and what is
>>> called a "uv parametric location". The term uv is misleading here. All it
>>> is, is a coordinate on each polygon plane.
>>>
>>> Softimage's sdk calls it "subtriangle barycentric weights". So along
>>> with the polygon index and the vertex indices I managed to build my
>>> location in python. I didn't test this thoroughly but I seem to be getting
>>> an equivalent to what I'm used to in Houdini.
>>>
>>> With regard to recreate this in ICE:
>>> 1) Do we have access to the necessary data? (that is, polygon index,
>>> subtriangle indices and the normalized weights on the triangle?)
>>> 2) How would we go about assembling it?
>>>
>>> I understand this all sounds a bit abstract. Like everyone I use
>>> locations a lot in ICE, they're amazing and manipulating them is easy.
>>> Maybe there is no need for exposing lower-level functionalities.
>>> I'm merely experimenting here to see how far I can push them. An example
>>> would be to access those barycentric coordinates and, say, slide a particle
>>> on a polygon without having to resort to the Get Closest Location node.
>>>
>>> Thoughts?
>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>
>
> --
> ---------------------------------------
> Vladimir Jankijevic
> Technical Direction
>
> Elefant Studios AG
> Lessingstrasse 15
> CH-8002 Zürich
>
> +41 44 500 48 20
>
> www.elefantstudios.ch
> ---------------------------------------
>

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