I couldn't have explained it better !

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/19 Raffaele Fragapane <raffsxsil...@googlemail.com>

> The most effort intensive way you could possibly imagine :p
>
> A custom renderman shader, with a custom OGL shader aligned, with a custom
> OGL manipulator for custom data driven by... customized curves. Per rig.
> Dozens of the F'in things. With wardrobes. And variations. For dozens of
> characters.
> All with vector like operations like masking, bool in, bool out, exclude
> and so on set up for each rig.
> Yeah they're a lot of "fun" to set up.
>
> Ahmidou on this list was responsible for the the entire rigging/tools
> stretch of it (Softimage), OGL shader (always inside Soft) was Christian
> Breitling (but it might have passed other hands) in the animation
> department. The actual offline rendering I can't credit (don't remember who
> did it).
>
> The animators are basically free to use basic controls, or go in and
> sketch point by point any expression they can come up with on the sorted
> rendering planes, vector art style.
>
>
> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares <sof...@mail.sprit.org>wrote:
>
>>  Wow!!
>>
>> I wonder how you pros did the "face rig"... you know, 2D vetor animation
>> projected onto 3D -  a "classic" case for cartoony/abstract characters.
>> Could you elaborate a bit, please?
>> Did you use some other software, or did you stay inside Softimage?
>> Because it would be possible for example to animate some curves with
>> blend shapes and the mixer, render some 2D view of those and map this
>> animation onto the faces.
>>
>> Best regards and congratulations!
>> Eugen
>>
>>
>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
>>
>> Great sharp look and appears to be loads of fun!
>>
>> Well done AL!
>>
>>
>>
>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin 
>> <gerem....@gmail.com>wrote:
>>
>>> Woow Woow !
>>> Thumb up to the Animals !
>>>
>>>
>>> On 18 June 2013 20:58, Ivan Tay <ivansoftim...@gmail.com> wrote:
>>>
>>>>  Fantastic ! looking forward to watching it.
>>>>
>>>>
>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele Fragapane <
>>>> raffsxsil...@googlemail.com> wrote:
>>>>
>>>>>  Well, trailer's out:
>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>>>>
>>>>>  Animal Logic, so layout, rigging and animation are Softimage.
>>>>>  Still in production.
>>>>>
>>>>
>>>>
>>>
>>
>>
>>  --
>> Technical Director @ DreamWorks Animation
>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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