I can see it.

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/7/18 Sandy Sutherland <sandy.mailli...@gmail.com>

> Hi Chris - not sure what is going on, but the attachment always seems to
> be stripped off - all I am getting this side is winmail.dat.
>
> Thanks
>
> S.
>
>
> On 2013/07/18 9:53 AM, Chris Chia wrote:
>
>> Sure! See attached.
>>
>> -----Original Message-----
>> From: 
>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Sandy Sutherland
>> Sent: Thursday, July 18, 2013 4:35 PM
>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>> Subject: Re: CrowdFX Define Move questions
>>
>> Hi Chris,
>>
>> Many thanks for reply.
>>
>> Your screenshot did not get through for some reason. - any chance you can
>> send it again?
>>
>> Thanks
>>
>> Sandy
>>
>> On 2013/07/18 7:35 AM, Chris Chia wrote:
>>
>>> Hi Sandy,
>>> Glad that you have started to use CrowdFX.
>>>
>>> See below for my reply:
>>>
>>> 1. Yes you could add any number of animation sources to the "Define Move
>>> Animation State" node.
>>> And to help you troubleshoot on your own to see whether the crowd is
>>> playing the right animation sources, please check the "Update Move Params"
>>> node in the "Define Move Animation State" and check the value for the
>>> Weights connection output of the "Solve Animation State Parameters".
>>>
>>> In my screenshot example, I have 3 animation sources; Walking,
>>> Jump_Forward, Running.
>>> The weights value (0.0804, 0.9196, 0) in the screenshot indicates that
>>> it is playing 91.96% of Jump_Forward and 8.04% of the Walking animation.
>>>
>>> 2. Unfortunately, the blending is done automatically by the
>>> Solve_Animation_State_**Parameters node.
>>> Note that the blending always takes place between 2 sources at any one
>>> time.
>>>
>>> 3. No default flag for that. We give the users the flexibility to define
>>> any attribute they wish to add.
>>>
>>> Hope to see some cool crowdfx works from you.
>>>
>>>
>>> Cheers,
>>> Chris
>>>
>>>
>

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