I can see it. ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com
2013/7/18 Sandy Sutherland <sandy.mailli...@gmail.com> > Hi Chris - not sure what is going on, but the attachment always seems to > be stripped off - all I am getting this side is winmail.dat. > > Thanks > > S. > > > On 2013/07/18 9:53 AM, Chris Chia wrote: > >> Sure! See attached. >> >> -----Original Message----- >> From: >> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Sandy Sutherland >> Sent: Thursday, July 18, 2013 4:35 PM >> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >> Subject: Re: CrowdFX Define Move questions >> >> Hi Chris, >> >> Many thanks for reply. >> >> Your screenshot did not get through for some reason. - any chance you can >> send it again? >> >> Thanks >> >> Sandy >> >> On 2013/07/18 7:35 AM, Chris Chia wrote: >> >>> Hi Sandy, >>> Glad that you have started to use CrowdFX. >>> >>> See below for my reply: >>> >>> 1. Yes you could add any number of animation sources to the "Define Move >>> Animation State" node. >>> And to help you troubleshoot on your own to see whether the crowd is >>> playing the right animation sources, please check the "Update Move Params" >>> node in the "Define Move Animation State" and check the value for the >>> Weights connection output of the "Solve Animation State Parameters". >>> >>> In my screenshot example, I have 3 animation sources; Walking, >>> Jump_Forward, Running. >>> The weights value (0.0804, 0.9196, 0) in the screenshot indicates that >>> it is playing 91.96% of Jump_Forward and 8.04% of the Walking animation. >>> >>> 2. Unfortunately, the blending is done automatically by the >>> Solve_Animation_State_**Parameters node. >>> Note that the blending always takes place between 2 sources at any one >>> time. >>> >>> 3. No default flag for that. We give the users the flexibility to define >>> any attribute they wish to add. >>> >>> Hope to see some cool crowdfx works from you. >>> >>> >>> Cheers, >>> Chris >>> >>> >