Or draw a vertical straight linear line, use fit on curve & deform the new curve along the Nurbs one.
At least the number of divisions will be 'live' then. Bit of a drag unless there's a handy script. A. --------------------- Yoyo Digital Ltd. 07956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley ________________________________ From: Adam Seeley <adam_see...@yahoo.com> To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> Sent: Friday, 2 August 2013, 14:22 Subject: Re: Convert curve to linear You'd think...! If not then hoop jump and either path animate a null & plot it's trajectory or curve deform some geo along & extract the edges. A. --------------------- Yoyo Digital Ltd. 07956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley ________________________________ From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <j.ponthi...@nasa.gov> To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> Sent: Friday, 2 August 2013, 14:11 Subject: Convert curve to linear Is there in any way in Soft to convert a NURBS curve of any shape, to a high density linear curve with equidistant points? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.