Or draw a vertical straight linear line, use fit on curve & deform the new 
curve along the Nurbs one.


At least the number of divisions will be 'live' then.


Bit of a drag unless there's a handy script.


A. 

---------------------
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk

https://vimeo.com/adamseeley






________________________________
 From: Adam Seeley <adam_see...@yahoo.com>
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> 
Sent: Friday, 2 August 2013, 14:22
Subject: Re: Convert curve to linear
 


You'd think...!

If not then hoop jump and either path animate a null & plot it's trajectory or 
curve deform some geo along & extract the edges.

A. 

---------------------
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk

https://vimeo.com/adamseeley






________________________________
 From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <j.ponthi...@nasa.gov>
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> 
Sent: Friday, 2 August 2013, 14:11
Subject: Convert curve to linear
 


Is there in any way in Soft to convert a NURBS curve of any shape, to a high 
density linear curve with equidistant points?
 
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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Opinions stated here-in are strictly those of the author and do not 
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