a bit leftfield perhaps but could you have a copy of the character mesh which is frozen and then use ice to have the copy follow the original? You could then blend between the animated version and the static one. Andi
........................................................................... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error.------------------------------------------------------------ Date: Thu, 22 Aug 2013 09:47:23 -0400 Subject: Envelope freeze From: ericla...@gmail.com To: softimage@listproc.autodesk.com Can anyone think of a clever way to "freeze" a mesh that's enveloped but not destructively? I'm adding some simulation functions to our character rig, basically just a copy of the enveloped mesh that I am using for particle generation. In order for my setup to work, it needs to be a static pose. So what I am looking for is a way to remove the envelope's influence on a frame I choose, but keeping that static pose. Something like when you mute the envelope operator, but the mesh needs to stay in that pose and not snap back to it's pre-enveloped position. I want to be able to re-enable the envelope if I need to. Thanks, Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work