If you have an object "3 claws" with Shapes, and then an object "2 claws" with shapes.
If you merge the 2 objects the shapes should follow, no ?

You should end up with one object containing both shape.


Le 18/12/2013 16:26, Sebastien Sterling a écrit :
i've used gator to great effects in the past for transferring face shapes left to right, but never on 2 meshes that are not perfectly aligned one on to of the other. i tried somthing similar with shrink wrap, but it just doesn't quite match up.


On 18 December 2013 15:43, Matt Morris <matt...@gmail.com <mailto:matt...@gmail.com>> wrote:

    Sorry for the simplistic suggestion, but could you not just gator
    shapes across using closest vertex?


    On 18 December 2013 14:40, Sebastien Sterling
    <sebastien.sterl...@gmail.com
    <mailto:sebastien.sterl...@gmail.com>> wrote:

        I have a series of cat claws with blendshapes for in and out,
        but recently i've been informed that 2 new claws need to be
        added, which i did but of course the vertex id, no longer
        matches :(

        This is a fairly noob request but I've never had to transfer
        vertex id's in softimage, (i try to avoid that).

        is there a popular method, or simple ICE solution ?

        any help appreciated




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