If you have an object "3 claws" with Shapes, and then an object "2
claws" with shapes.
If you merge the 2 objects the shapes should follow, no ?
You should end up with one object containing both shape.
Le 18/12/2013 16:26, Sebastien Sterling a écrit :
i've used gator to great effects in the past for transferring face
shapes left to right, but never on 2 meshes that are not perfectly
aligned one on to of the other. i tried somthing similar with shrink
wrap, but it just doesn't quite match up.
On 18 December 2013 15:43, Matt Morris <matt...@gmail.com
<mailto:matt...@gmail.com>> wrote:
Sorry for the simplistic suggestion, but could you not just gator
shapes across using closest vertex?
On 18 December 2013 14:40, Sebastien Sterling
<sebastien.sterl...@gmail.com
<mailto:sebastien.sterl...@gmail.com>> wrote:
I have a series of cat claws with blendshapes for in and out,
but recently i've been informed that 2 new claws need to be
added, which i did but of course the vertex id, no longer
matches :(
This is a fairly noob request but I've never had to transfer
vertex id's in softimage, (i try to avoid that).
is there a popular method, or simple ICE solution ?
any help appreciated
--
www.matinai.com <http://www.matinai.com>