Wow Matt,
Thanks for spending time writing the script, I'll test it out together with
the Mapify plugin to see which one could suit my needs

Sorry to ask the same question as before, but based on your Jscript for
Ultimapper I'll just need to replace the function with the Ultimapper
function, add the maps variables ( normals, albedo, depth, AO ) and change
the specified ultimapper property to be "what is called Ultimapper thingy"
at the end of the script

I'll start experimenting with the SDK editor to see if there are some
usefull informations ;)

Thanks again Matt for the script, amazing how you guys could come out with
a solution within few minutes just writing it down! :)


2014/1/9 Matt Lind <ml...@carbinestudios.com>

>
>
> // Jscript – will need some tweaking to be functional
>
> RenderMapSequence( 1, 100, “C:\\tmp\\my_sequence.CURRENTFRAME.tga” );
>
>
>
> function RenderMapSequence( FrameStart, FrameEnd, FileName )
>
> {
>
> var oPlayControl = Dictionary.GetObject( “PlayControl” );
>
>
>
> // get eligible objects from selection
>
> var aFilterNames = new Array( siPolyMeshFilter, siSurfaceMeshFilter );
>
> var oObjects = SIFilter( null, aFilterNames.join(“,”), true, siQuickSearch
> );
>
>
>
> If ( !oObjects || oObjects.Count <=0  ) {
>
>                 LogMessage( “nothing selected”, siError );
>
> }
>
>
>
> for ( var i = 0; i < oObjects.Count; i++ ) {
>
>
>
>                 var oObject = oObjects(i);
>
>
>
> var oProperties = oObject.Properties.Filter( “rendermap” );
>
> if ( oProperties.Count <= 0 ) {
>
>                 // rendermap property not found
>
>                 continue;
>
> }
>
> var oRenderMapProperty = oProperties(0);
>
>
>
> for ( var j = FrameStart; j <= FrameEnd; j++ ) {
>
>
>
>                 var FrameCurrent =  j;
>
>
>
>                 // advance timeline
>
>                 oPlayControl.Parameters( “Current” ).value = FrameCurrent;
>
>
>
>                 // update the parameter defining output image file name
>
>                 var ImageFileName = FileName.replace( /CURRENTFRAME/,
> FrameCurrent );
>
>                 oRenderMapProperty.Parameters( “imagefilepath” ).value =
> ImageFileName;
>
>
>
>                 // execute specified rendermap property
>
>                 RegenerateMaps ( oRenderMapProperty.FullName );
>
> }
>
> }
>
> }
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nicolas Esposito
> *Sent:* Wednesday, January 08, 2014 3:19 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Batch function for Ultimapper and Render Map
>
>
>
> The same script functionality to execute every frame and update the output
> file could be applied to Ultimapper as well, am I correct?
>
>
>
> Sorry but I'm not too familiar with scripting, but looking at the manual
> looks nothing super-complicated ;)
>
>
>
> 2014/1/9 Nicolas Esposito <3dv...@gmail.com>
>
> This is gold!
>
> Thanks Matt and Alan ;)
>
>
>
> 2014/1/8 Alan Fregtman <alan.fregt...@gmail.com>
>
> You might find Sajjad's *Mapify* plugin useful as it can rendermap a
> sequence:
>
>
>
> http://www.sajjadamjad.com/plugins.html#Mapify
>
>
>
>
>
> On Wed, Jan 8, 2014 at 5:42 PM, Matt Lind <ml...@carbinestudios.com>
> wrote:
>
> Set up the rendermap property as usual, then write a few lines of script
> to execute rendermap every frame while updating the output file path.
>
>
>
> Matt
>
>
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nicolas Esposito
> *Sent:* Wednesday, January 08, 2014 2:40 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Batch function for Ultimapper and Render Map
>
>
>
> I remember there was backburner for Softimage once but I suppose has been
> removed...
>
>
>
> So, I need to use ultimapper and render map to render out each frame of my
> animation, and if I remember correctly this was doable with backburner
>
>
>
> With Soft 2013 there is a way to achieve that?
>
>
>
> I'm trying to replicate the effect done by Blur in this video @1.59
>
> http://www.youtube.com/watch?v=38wh5Fn4WEs
>
>
>
> The system or the dynamic tassellation/normal map is what I'm trying to
> achieve, but I will need the maps in order to test something else
>
>
>
> Cheers
>
>
>
>
>
>
>

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