im pretty sure that option already lives under your anim setup property
page.  just select the head or chest and press f3, open up the property
page. there are like 4 different orientation options already built in


On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy <szabol...@crytek.com>wrote:

> Hey Gear riggers
>
>
>
> So I have a cartoony character, and we'd like to have few options when
> animating the spine
>
>
>
> 1.       The head and neck follows the movement of the spine
>
> 2.       The neck follows the movement of the spine, but keeps
> orientation to the world
>
>
>
>
>
> Option 1st is achieved easily, but 2nd seems to be tricky. The neck
> effector stays in place, so the neck is bending in the opposite direction
> as the spine, and it looks terrible...
>
>
>
>
>
> Any idea?
>
>
>
>
>
>
>
> Cheers
>
>
>
>
>
> Szabolcs
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