im pretty sure that option already lives under your anim setup property page. just select the head or chest and press f3, open up the property page. there are like 4 different orientation options already built in
On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy <szabol...@crytek.com>wrote: > Hey Gear riggers > > > > So I have a cartoony character, and we'd like to have few options when > animating the spine > > > > 1. The head and neck follows the movement of the spine > > 2. The neck follows the movement of the spine, but keeps > orientation to the world > > > > > > Option 1st is achieved easily, but 2nd seems to be tricky. The neck > effector stays in place, so the neck is bending in the opposite direction > as the spine, and it looks terrible... > > > > > > Any idea? > > > > > > > > Cheers > > > > > > Szabolcs > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >