HI Adam,
thanks a lot that helped - I am still amazed by the fact that there is
nobody who wrote an proper import.
Cheers for your time!
Andi


2014-02-16 10:54 GMT+13:00 Adam Seeley <adam_see...@yahoo.com>:

> Hi,
>
> I still like to use ye olde La Maison's Projection Plane generator which
> will create simple depth controlled image planes which can be animated or
> expression controlled. (I haven't really looked at the alternatives so they
> may do the same)
>
>  BG planes are good, but I often like  to create other depths of alpha
> keyed footage (especially foreground) in the viewport for reference when
> you're animating.
>
> Couldn't see it on rray so it's attached.
>
> Get Primitive->Camera->Create LMProjectionplane
>
> when it's installed.
>
> Ta,
>
> Adam.
> _____________________
> http://www.linkedin.com/in/adamseeleyuk
> https://vimeo.com/adamseeley
>
>
>   ------------------------------
>  *From:* Dan Yargici <danyarg...@gmail.com>
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, 15 February 2014, 13:46
> *Subject:* Re: MAYA to Soft, imageplanes
>
> You missed the fact that Luc-Eric has become a forum troll! ;)
>
> DAN
>
>
>
> On Sat, Feb 15, 2014 at 3:08 PM, Stefan Kubicek <s...@tidbit-images.com>wrote:
>
> What? Where? I don't see it. The only thing I could find was the setting
> for "fixed to camera" (the point of which I don't get because the moment
> the camera moves the image plane moves out of camera), that also reveals
> parameters for X,Y,Z placement, but what is the required setting to have
> the image plane cut through visible geometry or even have it entirely in
> front of it? It still seems to be "behind" all scene geometry no matter
> what I dial in for the Z parameter, or am I having display driver issues?
>
> Copy/paste from the help files:
>
> Attached to Camera
> Displays the image in the background of the camera no matter how the
> camera is panned, zoomed, etc. This option is useful for matching animation
> with footage of live action. This is the default for images in perspective
> views like Camera and User.
> If you need to pan, zoom, or frame while keeping the registration between
> the rotoscoped image and objects in the scene, activate Pixel Zoom mode
> (the magnifying glass on the viewport's toolbar).
> Note that Pixel Zoom does not work with other camera navigation, including
> orbiting and dollying.
>
> Fixed
> Displays the image at a fixed location in scene coordinates. This option
> is useful for modeling from reference images. This is the default for
> images in orthographic views like Front, Right, and Top.
>
> Did I miss something?
>
>
>
>
>  On Sat, Feb 15, 2014 at 5:25 AM, Stefan Kubicek <s...@tidbit-images.com>
> wrote:
>
> I had the same problem and ended up copy/pasting image paths manually into
> the rotoscope options of each camera.
> The thing is that Softimage doesn't have an equivalent feature to Maya's
> image planes. Image planes have a specifiable depth from the camera, while
> Soft's roto feature always consideres the image to be "in the back", behind
> anything else. If you need proper image planes you will need to attach
> grids
> to cameras manually and controll their distance with a custom param from
> the
> camera, or fully manually.
>
>
> Buzzzt! No.
>
> XSI has image planes with placement in depth since v6.0.
> Look again at that rotocopy property page, the Image Placement options.
>
>
>
> --
> -------------------------------------------
>                Stefan Kubicek
> -------------------------------------------
>            keyvis digital imagery
>           Alfred Feierfeilstraße 3
>        A-2380 Perchtoldsdorf bei Wien
>          Phone:    +43/699/12614231
>       www.keyvis.at  ste...@keyvis.at
> --  This email and its attachments are   --
> --confidential and for the recipient only--
>
>
>
>
>


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