HI Adam, thanks a lot that helped - I am still amazed by the fact that there is nobody who wrote an proper import. Cheers for your time! Andi
2014-02-16 10:54 GMT+13:00 Adam Seeley <adam_see...@yahoo.com>: > Hi, > > I still like to use ye olde La Maison's Projection Plane generator which > will create simple depth controlled image planes which can be animated or > expression controlled. (I haven't really looked at the alternatives so they > may do the same) > > BG planes are good, but I often like to create other depths of alpha > keyed footage (especially foreground) in the viewport for reference when > you're animating. > > Couldn't see it on rray so it's attached. > > Get Primitive->Camera->Create LMProjectionplane > > when it's installed. > > Ta, > > Adam. > _____________________ > http://www.linkedin.com/in/adamseeleyuk > https://vimeo.com/adamseeley > > > ------------------------------ > *From:* Dan Yargici <danyarg...@gmail.com> > *To:* softimage@listproc.autodesk.com > *Sent:* Saturday, 15 February 2014, 13:46 > *Subject:* Re: MAYA to Soft, imageplanes > > You missed the fact that Luc-Eric has become a forum troll! ;) > > DAN > > > > On Sat, Feb 15, 2014 at 3:08 PM, Stefan Kubicek <s...@tidbit-images.com>wrote: > > What? Where? I don't see it. The only thing I could find was the setting > for "fixed to camera" (the point of which I don't get because the moment > the camera moves the image plane moves out of camera), that also reveals > parameters for X,Y,Z placement, but what is the required setting to have > the image plane cut through visible geometry or even have it entirely in > front of it? It still seems to be "behind" all scene geometry no matter > what I dial in for the Z parameter, or am I having display driver issues? > > Copy/paste from the help files: > > Attached to Camera > Displays the image in the background of the camera no matter how the > camera is panned, zoomed, etc. This option is useful for matching animation > with footage of live action. This is the default for images in perspective > views like Camera and User. > If you need to pan, zoom, or frame while keeping the registration between > the rotoscoped image and objects in the scene, activate Pixel Zoom mode > (the magnifying glass on the viewport's toolbar). > Note that Pixel Zoom does not work with other camera navigation, including > orbiting and dollying. > > Fixed > Displays the image at a fixed location in scene coordinates. This option > is useful for modeling from reference images. This is the default for > images in orthographic views like Front, Right, and Top. > > Did I miss something? > > > > > On Sat, Feb 15, 2014 at 5:25 AM, Stefan Kubicek <s...@tidbit-images.com> > wrote: > > I had the same problem and ended up copy/pasting image paths manually into > the rotoscope options of each camera. > The thing is that Softimage doesn't have an equivalent feature to Maya's > image planes. Image planes have a specifiable depth from the camera, while > Soft's roto feature always consideres the image to be "in the back", behind > anything else. If you need proper image planes you will need to attach > grids > to cameras manually and controll their distance with a custom param from > the > camera, or fully manually. > > > Buzzzt! No. > > XSI has image planes with placement in depth since v6.0. > Look again at that rotocopy property page, the Image Placement options. > > > > -- > ------------------------------------------- > Stefan Kubicek > ------------------------------------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43/699/12614231 > www.keyvis.at ste...@keyvis.at > -- This email and its attachments are -- > --confidential and for the recipient only-- > > > > > -- Andreas Schulz Durbusch 42, 51503 Rösrath, Germany tel: +49 2205 85204 cell: +49 2205 173 26 33 893