Hey Emilio !
c4d approach http://vimeo.com/88615637
Funny

Le 28/02/2014 00:39, Emilio Hernandez a écrit :
Absolutley Siew. Thx for the link to the script. I'll take a look at it. I already scripted something to help with the process, but it is still lacking some functionality.

Cheers!




2014-02-27 17:05 GMT-06:00 Sebastien Sterling <sebastien.sterl...@gmail.com <mailto:sebastien.sterl...@gmail.com>>:

    Awe, i like your helpful info nuggets Siew ;)


    On 28 February 2014 00:01, Siew Yi Liang <soni...@gmail.com
    <mailto:soni...@gmail.com>> wrote:

        I know, I wasn't trying to say your demo was unfair! DDD: It's
        more just in case you wanted a one-click solution with another
        approach instead of going through an instance copy so that you
        don't have to go through the trouble in Maya...out of the box
        I completely agree, XSI has a lot more in-built stuff for it
        to get things done than Maya. But if you are stuck with Maya,
        then sometimes there is no choice when you are tight on
        deadlines and no time to do some really cool R&D...using other
        people's scripts is the only feasible solution I know. >_<

        (Back to lurking)

        Yours sincerely,
        Siew Yi Liang

        On 2/27/2014 2:51 PM, Emilio Hernandez wrote:
        Thanks Sebastien.

        Siew, that is the thing with Maya scripts, scripts,
        scripts...   You can script Softimage the same and you will
        have the one button solution.   But again you need someone to
        tell you that there is a script you can download.  My
        comparison is one against the other out of the box.





        2014-02-27 16:45 GMT-06:00 Siew Yi Liang <soni...@gmail.com
        <mailto:soni...@gmail.com>>:

            Hi, just wanted to respond about the 'doritos' state hack
            since I was actually looking for a way to do this in XSI
            based off the exact same thing I found out in Maya first:
            assuming you want any node to ride with the deformation
            of a polygon mesh in Maya, you can use this script by
            Erick Miller called hyperRealMeshParent to automate the
            process without having to create a second mesh like in
            XSI; just select your mesh, your cluster/softMod and fire...

            http://www.terencejacobson.com/hyperRealMeshParent.mel

            It will allow for exactly the same effect through the
            basic concept of a rivet script but a little more
            souped-up since it uses an actual xform matrix...thus no
            silly rotation flipping issues anymore with a more
            conventional follicle rivet script! :D Also saves a bit
            of processing since you don't have to have an extra
            instance of your mesh being calculated...

            Hope this helps anyone who's stuck working in Maya!

            Yours sincerely,
            Siew Yi Liang

            On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
            Lol was not expecting this, nice comparison Emilio, i
            remember seeing a much simpler example when i was just
            starting out in 3Ds max, it was a method comparison
            between max and maya on how to create 3d animated
            strokes, essentially how to make a mesh follow and be
            deformed by a curve, this tutorial was split into 5 parts

            Method in max = 3 mins (half a part).

            method in maya = 28 mins (4 and a half parts).

            here is the link :P

            http://www.youtube.com/watch?v=ojq4f1Gir80

            this can of course be done in SI and is as fast if not
            quicker then the Max method.


            On 27 February 2014 19:36, Emilio Hernandez
            <emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote:

                That is the way at least for me, it is in real days
                work.

                In my case, that is why I prefer Softimage over Maya
                on a daily basis. Glad you liked it.

                Cheers!




                2014-02-27 12:29 GMT-06:00 Francisco Criado
                <malcriad...@gmail.com <mailto:malcriad...@gmail.com>>:

                    nice comparison, softimage seems a lot friendly
                    than maya.
                    F.

                    On Thursday, February 27, 2014, Emilio Hernandez
                    <emi...@e-roja.com <mailto:emi...@e-roja.com>>
                    wrote:

                        I did this video without being biased
                        towards Softimage or against Maya.

                        The same thing, the same objects, the same
                        end result.

I don't say which one is better or worst. Just a straight comparison.

                        23 min lenght in case you are interested in
                        watching. But if you don't I will save you time.

                        1 third of the video is Softimage and the
                        other 2 thirds are Maya.

                        A couple of mistakes here and there in both
                        apps as usual when you are working, and not
                        doing a tutorial or trying to show off.

                        https://vimeo.com/87722342











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