I highly recommend the Jason Schliefer Rigging Bundle as well as the books The art of Rigging Volume 1 and 2 if you can find them.
On Wed, Mar 12, 2014 at 5:22 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > I'm far from a Maya fanboi, in fact some of the shit I've given Maya was > strongly worded enough to peel paint off walls, but with that said I think > it's important to not exceed either. > Maya has shortcomings when it comes to the user experience, no doubt about > it, it will undoubtedly have you in tears particularly when it comes to > deformers and skinning, BUT it's not an absolute crock of crap either, at > least not for the animation control part of rigs. > > While a healthy dose of patience will be necessary there's good training > material for the unintiated out there, lots of it for free as well, and > it's not an insurmountable obstacle even if you can't write code fluently > (or at all). > > There's a stretch of insulting Maya which is all fun and games, and a lot > of criticism is well deserved, but there is such a thing as pushing it too > hard, and intimidating people who, despite whether they might or might not > like or want to do it have to look at it, isn't going to help them. > > You'll be fine Nicolas, it doesn't require you to be a programmer to deal > with it, and it has all the tools you might need, it's just not as nicely > and uninterruptedly flow-y like Soft. You will have to rewire your brain a > bit here and there, and you will have to punch through some walls (and some > monitors when you'll get to skinning :p), but it's perfectly possible to > translate your rigging skills across in a handful of weeks if you have to. > > > On Wed, Mar 12, 2014 at 12:49 AM, Nicolas Esposito <3dv...@gmail.com>wrote: > >> Reading the "Maya features request from Softimage users" and based on >> what you're saying, especially regarding rigging, I'm kinda scared... >> >> -- www.johnrichardsanchez.com