To do exactly what is being done. Strip Softimage of its Intellectual Property, Kill it and bring all that they can into Maya. End of Story. I knew it from day one but didnt want to believe it and was actually comforted by a lot of the old timers saying that the death of softimage has been sung since it started and not to worry. We have a bright future and more yada yada yada.
On Tue, Mar 18, 2014 at 12:00 AM, Perry Harovas <perryharo...@gmail.com>wrote: > I've been trying to get that question answered since the day this was > announced. > > > > > On Mon, Mar 17, 2014 at 11:55 PM, David Saber <davidsa...@sfr.fr> wrote: > >> Maurice, >> Just one more question: couldn't you have realized that in 2008? Why buy >> Softimage if it's just to realize you don't have enough resource to develop >> it? >> Back in 2008 there were other companies willing to acquire Softimage and >> they would have kept developing it, not kill it. >> Shame. >> David >> >> >> >> On 2014-03-18 00:52, Maurice Patel wrote: >> >>> The answer to those three questions are so we can focus more of our >>> efforts on Maya and 3ds Max. >>> >> > > > -- > > > > > > Perry Harovas > 203-448-7206 > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -24 years experience > -Co-Author of "Mastering > Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> > -Member of the Visual Effects Society > (VES)<http://www.visualeffectssociety.com/> > -- www.johnrichardsanchez.com