I would care to know if anything is going to be done about the disgusting maya UI, its so bloated and unwieldy everywhere i go, people actually need 2 screens to work, and i don't just mean, one screen for animation curves, you need a second screen simply to display the bloody selection tools, less your single view port shrink to the size of a postage stamp. I'm seeing a lot of new features and very few elegant means to access them. why is NEX still some kind of ill integrated appendage? why aren't it's ui smart element selection highlights a standard ? this leaves us with 2 different ill matched workflows. they're are several manipulation that will accidentally take you out off NEX
Function vs fluidity has always been a massive problem within maya, the amount of view port ergonomics the amount of clicks/Keys it takes to get you somewhere. the amount of breaks in a workflow. Consider this like yet another feature to port, cause it clearly is not there now. On 18 March 2014 15:54, Maurice Patel <maurice.pa...@autodesk.com> wrote: > Hi Peter, > That is not what I am saying. We will continue to build new technologies > and we will continue to do research into new areas. And new projects have > and will continue to be kicked off. Innovation is 99% failure 1% success. > Does not mean we will not keep trying to do new and different things but > our approaches will change and adapt. Bifrost and Recap are two examples > or recent projects - time will tell how successful they are - but we have > not stopped trying. > maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134 > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be > Sent: Tuesday, March 18, 2014 11:40 AM > To: softimage@listproc.autodesk.com > Subject: Re: Autodesk webinar > > "...We had plans to build a next generation technology, starting with > games - we called it project skyline. The industry was in a growth period. > Everyone was optimistic. And if we had succeeded we probably would not be > having this conversation." > > so - no next generation 3D authoring from Autodesk then - that's official > and final ? > As that's all the info needed to move forward really. > > Sad how the death of one exciting technology (Naiad) leads to the death of > another (SI / ICE ) and it all ends up zombified in Maya. > Assimilate or die. > > > > From: Perry Harovas<mailto:perryharo...@gmail.com> > Sent: Tuesday, March 18, 2014 3:55 PM > To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com > > > Subject: Re: Autodesk webinar > > I would imagine he means Project Skyline. > > > > > On Tue, Mar 18, 2014 at 10:53 AM, Chris Marshall < > chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>> wrote: > > Which bit failed? > > On 18 March 2014 14:51, Maurice Patel <maurice.pa...@autodesk.com<mailto: > maurice.pa...@autodesk.com>> wrote: > "sometimes we have to fall back on our positions when our attempts fail" > Maurice > > > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com<http://www.theafterimage.com/> >