I would care to know if anything is going to be done about the disgusting
maya UI, its so bloated and unwieldy everywhere i go, people actually need
2 screens to work, and i don't just mean, one screen for animation curves,
you need a second screen simply to display the bloody selection tools, less
your single view port shrink to the size of a postage stamp. I'm seeing a
lot of new features and very few elegant means to access them. why is NEX
still some kind of ill integrated appendage? why aren't it's ui smart
element selection highlights a standard ? this leaves us with 2 different
ill matched workflows. they're are several manipulation that will
accidentally take you out off NEX

Function vs fluidity has always been a massive problem within maya,

the amount of view port ergonomics

the amount of clicks/Keys it takes to get you somewhere.

the amount of breaks in a workflow.

Consider this like yet another feature to port, cause it clearly is not
there now.




On 18 March 2014 15:54, Maurice Patel <maurice.pa...@autodesk.com> wrote:

> Hi Peter,
> That is not what I am saying. We will continue to build new technologies
> and we will continue to do research into new areas. And new projects have
> and will continue to be kicked off. Innovation is 99% failure 1% success.
> Does not mean we will not keep trying to do new and different things but
> our approaches will change and adapt. Bifrost  and Recap are two examples
> or recent projects - time will tell how successful they are - but we have
> not stopped trying.
> maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
> Sent: Tuesday, March 18, 2014 11:40 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Autodesk webinar
>
> "...We had plans to build a next generation technology, starting with
> games - we called it project skyline. The industry was in a growth period.
> Everyone was optimistic. And if we had succeeded we probably would not be
> having this conversation."
>
> so - no next generation 3D authoring from Autodesk then - that's official
> and final ?
> As that's all the info needed to move forward really.
>
> Sad how the death of one exciting technology (Naiad) leads to the death of
> another (SI / ICE ) and it all ends up zombified in Maya.
> Assimilate or die.
>
>
>
> From: Perry Harovas<mailto:perryharo...@gmail.com>
> Sent: Tuesday, March 18, 2014 3:55 PM
> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> >
> Subject: Re: Autodesk webinar
>
> I would imagine he means Project Skyline.
>
>
>
>
> On Tue, Mar 18, 2014 at 10:53 AM, Chris Marshall <
> chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>> wrote:
>
> Which bit failed?
>
> On 18 March 2014 14:51, Maurice Patel <maurice.pa...@autodesk.com<mailto:
> maurice.pa...@autodesk.com>> wrote:
> "sometimes we have to fall back on our positions when our attempts fail"
> Maurice
>
>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com<http://www.theafterimage.com/>
>

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