Well, at least Exocortex, Eric Mootz, and all the others have heavy schedule to make xsi keep-up :D

Le 18/03/2014 19:59, Alan Fregtman a écrit :
The Maya release feels like a list of plugins to me:

Bifrost... former 3rd-party sw (Naiiad), acquired...
XGen... 3rd-party Disney plugin, licensed...
Bullet Physics... free 3rd-party library...
OpenSubDiv... free 3rd-party library...

The only thing I see that's kind of cool is the /geodesic voxel binding/ skin algorithm, but I'd expect that kind of thing in a service pack / point release.



On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall <xsi_l...@shaders.moederogall.com <mailto:xsi_l...@shaders.moederogall.com>> wrote:

    http://area.autodesk.com/march18



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