Well, at least Exocortex, Eric Mootz, and all the others have heavy
schedule to make xsi keep-up :D
Le 18/03/2014 19:59, Alan Fregtman a écrit :
The Maya release feels like a list of plugins to me:
Bifrost... former 3rd-party sw (Naiiad), acquired...
XGen... 3rd-party Disney plugin, licensed...
Bullet Physics... free 3rd-party library...
OpenSubDiv... free 3rd-party library...
The only thing I see that's kind of cool is the /geodesic voxel
binding/ skin algorithm, but I'd expect that kind of thing in a
service pack / point release.
On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall
<xsi_l...@shaders.moederogall.com
<mailto:xsi_l...@shaders.moederogall.com>> wrote:
http://area.autodesk.com/march18