Hi Chris, Couldn't have phrased it better than Angus.
+1 Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Tue, Mar 25, 2014 at 3:01 PM, Angus Davidson <angus.david...@wits.ac.za>wrote: > Hi Chris > > I can understand all of the business reasons for the EOL of Softimage. > > With one caveat > > I do however believe it was actively accelerated by the resellers who > pushed Maya to everyone. I have detailed on so-community how you virtually > had to threaten them to get them to sell Softimage. > > The damage being done however. Softimage was always going to bow out. > That surprisingly I don't have an issue with. All things have their lifesapn > > What I do have an issue with was how it was Managed > > SEC rules not withstanding Autodesk was woefully unprepared for the > implementation of this decision. > > There was no understanding that on the commercial side 2 years was > really not enough time to migrate pipelines and retrain people. (Thank > fully now somewhat addressed) > > There was no understanding just how badly this would affect the > education sector. This has caused serious havoc which hasn't been addressed > at all. > > There was no plan announced with the eol as to what measures would be > put in place to help people through the transition. > > You were trying to replace a proven tool (ICE) with on that is only in > the first stages of its release. (softimage should have only been EOL after > Bifrost internals are opened up) > > When we queried things at the announcement we got very little feedback > at all. It was only once the Anger became very visible that things started > changing and to me that is unacceptable. > > There should also be no reason why you can't EOL Softimage in the same > way that you are currently doing with toxic. At least that would go some > way to repair the damage that your decisions have made. > > Kind regards > > Angus (Educator) > > > > > > > > > > > > From: Chris Vienneau <chris.vienn...@autodesk.com> > Reply-To: "softimage@listproc.autodesk.com" < > softimage@listproc.autodesk.com> > Date: Tuesday 25 March 2014 at 3:35 PM > To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> > Subject: Spam:RE: An Open Letter to Carl Bass > > doh first sentence mistake "Bought by Microsoft" > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Chris Vienneau [ > chris.vienn...@autodesk.com] > *Sent:* Tuesday, March 25, 2014 9:34 AM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: An Open Letter to Carl Bass > > HI Emilio, > > > > I think that now you have heard from Carl I think I will weigh in here and > what I am writing comes from having been in and around softimage for twenty > years as I grew up in Montreal and came onto the tech scene around 1993 > when Softimage was on fire and right before it got bought by Autodesk. > There is no doubt that Softimage starting in 1986 had the early lead in > animation software and when I started at Discreet Logic even had a claim on > Flame code with Eddie. Microsoft was a crazy rising star at that point and > bought them up as all entertainment tools were sold on big ass SGI systems > which almost killed me once or twice. They wanted to have a team to build > out pro tools on windows at all costs. That was when Sumatra (1996) was > started and many of the early decisions made then to highly leverage > windows only tech was one of the biggest handicaps that this new code base > developed around when Maya developed from an IRIX base. Maya started to > appear in the late 90s and started to gain a lot of traction as people did > not see the movement they wanted and many were scared by the windows > direction. Given that 80% of work in film revolves around 20-30 companies > that were around back then it is pretty easy to see how losing many of > those customers back then can have a big impact now as the hundreds of > companies that make up the film/vfx world mostly spawned from people coming > from those original seed fx companies. And yes people built their own tools > on top of Maya but back in 1998-1999 there were not that many tools period > in either Sumatra or Maya except that Maya had a great API to build tools > upon so it started to take off. > > > > As the transition to Avid happened the product and team were focused on > the Digital Studio and more television workflows. They wanted to have a > full suite around the media composer with DS and Soft being the poster > children for a full post production workflow. Avid like many of us got hit > really hard in the 2001 crash and if you want to read a great article on > what happens when companies don't constantly re-invent themselves this is > it: http://www.forbes.com/fdc/welcome_mjx.shtml . While 3dsmax continued > down the path of being 3500$ and building a monster library of plugins Maya > and Softimage fought customer by customer from 2002 to 2006. Maya was > bought and sold three times and Avid starved out the softimage team while > they were in a fight for their life. There have been other posts on other > forums but Sumatra simply took too long to go from demo to product and many > customers got tired of waiting. I was working on Combustion back in > 2002-2004 and we saw Maya take off in many markets and many people switch > away from Softimage. The numbers don't lie. In 2000 Softimage 3D had a > bigger market share than 3dsmax and Maya in entertainment. > > > > By the time Autodesk acquired Maya in 2006, Avid was in the middle of its > financial troubles having spent a lot of money to buy tons of companies and > having a real hard time getting back to growth. Softimage was losing out > in schools by that point and when Autodesk acquired Maya and got access to > the global network of sales people places like India and east asia began to > really solidify around Maya. Softimage always suffered at Avid because it > was a broadcast company that did not really know what to do with this small > independent minded group. So Softimage got the freedom to be themselves but > they suffered when it came to resources. Autodesk is primarily driven by > resellers and has been that way since 1978 when the founders started > letting the first users of AutoCAD sell to their friends. Autodesk invests > a huge amount in emerging markets and education. As work started to get > outsourced to India and China there was a network of 3dsmax and Maya users > waiting and that really was the biggest boom in the last few years for > things like episodic animation, vfx (starting with rotoscoping), and games > asset production. > > > > The product manager that was around for driving the ICE direction was my > ex-boss and a very smart guy. Let's not mince words when this was an > attempt to leap frog Houdini, 3dsmax and Maya as Softimage was not growing > and losing money at Avid. ICE started as a particle project and then > morphed into a more general framework. No one here at Autodesk is arguing > you can't do amazing things with ICE and I think we have made it clear we > are working on how that can complement Maya but you can't argue that it > failed to convert enough Houdini, 3dsmax, and Maya users to Softimage to > stop the decline of the revenue. This was despite every major FX house > having the opportunity to try it and evaluate it. It was just not enough to > switch from the tool base they had built in the early 2000s and it was just > easier to find talent and new users from schools. > > > > So as we get to the acquisition by Autodesk the big damage to what was > once a strong market share in film and games had already been done and the > key engines needed to grow products which is a strong channel and education > market had been also severely compromised. The Softimage team had done an > amazing job given how little they were funded by Avid. I can tell you that > Marc Petit ran 3dsmax, Softimage, and Maya with no master plan to merge > them and there was a full team on XSI for the first few years of > the acquisition with Chinny at the PM helm. We included it in the education > suite giving it access to way more schools and for the first time it was > available in many places where previously Avid did not have the reach or > choose not to invest. We were very excited by the prospect of sharing > technology and best practices with the soft team as they were the bitter > enemy during the dcc wars. It was like getting to see the inside of a > Russian sub as the Captain of a British sub and seeing how things had > evolved over time. > > > > Soon after the acquisition we started investing in a new core that we > hoped would power all three apps which became skyline and eventually > bifrost. There are inherent limitations to ICE in terms of scalability that > are linked with the host application (XSI) and we wanted to have something > more portable that could be re-used in games as well. We also needed a core > for all the cloud requirements we had coming down the pipe and we will get > more into that in a second. So we had a good sized softimage team and an > investment that matched the revenue so yes were profitable but the dev team > was able to do new features and maintain the core. Soft settled into a > niche with games in Japan and post vfx for television/advertising. > > > > When the recession hit in 2009, it was another shock to the system and we > like everyone else in the industry laid off people and tightened our belts. > When the economy recovered things were not the same in our industry. From > 2010-2012 the VFX industry in the US collapsed and advertising started to > get split between tv and online. The industry lost so many good small > boutique companies in that run and many people moved onto other > industries like mobile gaming instead of staying around and re-starting > like they had in the past. The closure of Modus FX (a great FX house in > Montreal) and even Rhythm and Hues show that there is a big problem in this > industry and both of those companies made 1-2 mistakes in how they handled > their cash flow and were gone in a heart beat. If you don't think that the > Foundry and Houdini were not affected both have made big pushes into the > game market recently. So the niche base of Soft was hit pretty hard by > this trend and that would have happened had it been on its own, with a new > mystery owner or with Avid. This trend resulted in the large companies > getting bigger and the middle thinning out both in film and games and those > disappearing soft seats did not resurface but went to Maya or Houdini. > > > > As things settled down in the last year or so it was clear that we needed > to accelerate our plans for Bifrost and that as Maya and 3dsmax were > growing Soft continued to shrink. We moved the development to Singapore and > they are a great team capable of delivering cool features. So we made the > decision late last year to move forward with the EOL plans of Softimage to > focus and we are here. You can say it was foolish for Autodesk to think > they could run three products that once competed but to put the blame for > the current situation on our shoulders ignores the decisions made by Avid > and Microsoft. A product needs a lot more than just technology to succeed > and you can argue all that you want about which DCC is better but Soft did > not have the ecosystem around it to be successful in the key years around > 2000 when this industry was really wide open and shifting rapidly and > Sumatra/XSI was just too late to the party. So no there is no conspiracy > about trying to hold back softimage. XSI is a known entity and if people > wanted to switch to it they would have already. If you visit the 3dsmax > customers they like their mountain of plugins and if you visit Maya > customers they like being able to customize the application. You are seeing > Houdini has a loyal fan base. Just like with religion one person does not > love god more or less because of their religion. > > > > Before we get to the two year limit and the cloud I will take a break. > This is my interpretation of what happened based on my relationships with > the softimage team that came from being in Montreal and the subsequent > involvement since the acquisition. Before we get into the why can't we just > maintain Soft I want to see if others share my view or have another opinion. > > > > cv/ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > This communication is intended for the addressee only. It is confidential. > If you have received this communication in error, please notify us > immediately and destroy the original message. You may not copy or disseminate > this communication without the permission of the University. 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