I think this is great for oculus and the team to fast trek their product and compete with other <http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4> initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to bring us more affordable options. So let the games begin!

On 3/25/2014 6:09 PM, Paul Doyle wrote:
yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid.

Meh.


On 25 March 2014 18:59, Francisco Criado <malcriad...@gmail.com <mailto:malcriad...@gmail.com>> wrote:

    guys, have you checked news? wtf!

    
http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion


    2014-03-20 22:41 GMT-03:00 Paul Doyle <technove...@gmail.com
    <mailto:technove...@gmail.com>>:

        We saw it and are excited :)


        On 20 March 2014 21:33, Francisco Criado
        <malcriad...@gmail.com <mailto:malcriad...@gmail.com>> wrote:

            Hi Helge! have you seen the new rift dev kit? they
            have positional tracking now :) Quite strange it uses a
            camera for that, thought that they were going to add a
            magnetic compass and an altimeter...
            F.



            On Thursday, February 27, 2014, Francisco Criado
            <malcriad...@gmail.com <mailto:malcriad...@gmail.com>> wrote:

                Lack of programming knowledge (working on that) made
                me hire a freelance progammer for an idea i would like
                to make it work, but here in Argentina is quite
                difficult to find experienced coders involved in 3d
                or vfx. As you said Paul, there are a lot of
                possibilities for mixing different kind of tech
                available to all that would provide better tools for
                vfx artists and supervisors.

                F.


                On Thursday, February 27, 2014, Paul Doyle
                <technove...@gmail.com> wrote:

                    So far, everything we thought would be amazing has
                    already been thought of (which is great imo - I
                    love the movement behind the OR):
                    http://www.reddit.com/r/oculus/

                    It's nice to see how many people are pushing on
                    this - I'm hopeful that some of them will jump on
                    the free license of Fabric and start tinkering
                    with the platform themselves. With the extension
                    system we have, it's possible for anyone to hook
                    up custom hardware or build on top of our
                    reference implementations. The Sixens guys have
                    some cool technology coming in the summer (they
                    developed the Razer Hydra) that should be great to
                    work with.

                    Man, now I'm all excited again :)


                    On 27 February 2014 12:32, Francisco Criado
                    <malcriad...@gmail.com> wrote:

                        Well guys if you run out of geeks for
                        betatesting i don't have any trouble for
                        burning my eyes with softimage and the rift!
                        Paul you said interaction models, well arduino
                        and a nine dof  board sounds great for a
                        starting point ;)
                        F.

                        On Thursday, February 27, 2014, Paul Doyle
                        <technove...@gmail.com> wrote:

                            Please stop encouraging him. I might talk
                            to them soon though if we get a good
                            customer use case. Right now we're just
                            thinking about a smooth path to get
                            production data viewable - then we start
                            thinking about interaction models and
                            approaches. Scene assembly and lighting
                            could start getting quite interesting :)
                            For now it's just a science project to
                            stop Helge going mad implementing various
                            file extensions...


                            On 27 February 2014 12:15, Francisco
                            Criado <malcriad...@gmail.com> wrote:

                                you should convince your boss of
                                buying xsens tech, and then you will
                                find yourself like this:
                                http://youtu.be/LtMfrkRqlRs

                                F.

                                On Thursday, February 27, 2014,
                                Francisco Criado
                                <malcriad...@gmail.com> wrote:

                                    Well Helge! is it there any chance
                                    to send you an argentine bbq as a
                                    bribe for that tool? name your price!

                                    F.


                                    On Thursday, February 27, 2014,
                                    Paul Doyle <technove...@gmail.com>
                                    wrote:

                                        We're not casual when we talk
                                        about it internally :) It's an
                                        absolute nerdfest of 'and then
                                        we can... and then.... and then"

                                        It's a bit like this ;) Dude,
                                        Where's My Car ( And Then ???
                                        )
                                        
<http://www.youtube.com/watch?v=GKNX6dieVcc>


                                        On 27 February 2014 11:22, Tim
                                        Crowson
                                        <tim.crow...@magneticdreams.com>
                                        wrote:

                                            So casual, Helge...   :-D


                                            On 2/27/2014 10:02 AM,
                                            Helge Mathee wrote:
                                            I've just received mine
                                            and I'll integrate it
                                            into our system. Thus it
                                            will work in all DCCs.

                                            On 27.02.2014 15:51,
                                            Francisco Criado wrote:
                                            The first time i used
                                            them in unity, imported
                                            a set extension done for
                                            an old project, and
                                            found myself walking on
                                            my set and saying
                                            wwwoooowww all the time!
                                            F.


                                            On Thursday, February
                                            27, 2014, Arvid Björn
                                            <arvidbj...@gmail.com>
                                            wrote:

                                                I can just imagine
                                                3D artists looking
                                                around the room like
                                                he's doing,
                                                wondering where they
                                                put that darn cube
                                                they need.


                                                On Thu, Feb 27, 2014
                                                at 9:16 AM, Mirko
                                                Jankovic
                                                <mirkoj.anima...@gmail.com>






--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>

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