oh and try to search rotate pivot in the docs. Good Luck trying to find a
way to do it! I had to go to the forums and I see complaints about this
from Maya users going back to 2006. I really want to curse on here.
#$%^^^&&^


On Thu, Mar 27, 2014 at 1:34 PM, Martin <furik...@gmail.com> wrote:

> yeah, afaik you can only rotate the rotation axis of your rotation pivot.
>
> Martin
> Sent from my iPhone
>
> On 2014/03/28, at 2:31, John Richard Sanchez <youngupstar...@gmail.com>
> wrote:
>
> Yes I did it finally. But I mean seriously I have to go through all that
> to rotate a center???? This is what we are talking about. Poor poor Maya
> users. :(
>
>
> On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
>>  Create an empty group(null). Make sure it is still selected.
>>
>>
>>
>> Set the null's rotation to the rotation that you want the object's pivot
>> to be.
>>
>>
>>
>> Make the object as a child to the null. Middle click drag and drop the
>> object on the null in the outliner is the easiest way.
>>
>>
>>
>> Open the new hierarchy and select only the object under the null, and not
>> the null.
>>
>>
>>
>> Execute Modify->Freeze Transformations( make sure at least the Freeze
>> Rotate is selected in the option box)
>>
>>
>>
>> Execute Edit->Unparent
>>
>>
>>
>> The object will now have the pivot orientation you want. It may also have
>> some transformGeometry history as well if you had construction history
>> turned on.
>>
>>
>>
>> Edit->Delete by Type->History if you want to get rid of it.
>>
>>
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __________________________________________________
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
>> Sanchez
>> *Sent:* Thursday, March 27, 2014 12:38 PM
>> *To:* XSI List to post
>>
>> *Subject:* Re: humanize Maya, SOFT top 5
>>
>>
>>
>> So I got my first Maya job in years and here I am trying to figure out
>> how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya
>> you can just move it. WTF????
>>
>>
>>
>> On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com>
>> wrote:
>>
>> Oh, and another one for my list: Maya's propensity for removing my
>> selection is also fairly annoying - simple things like toggling visibility
>> become a bit of a pain (of course the lack of a visibility toggle doesn't
>> help in the first place).
>>
>>
>>
>> On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com>
>> wrote:
>>
>> True, that has always been a problem with US-centric keyboard layouts and
>> it always makes sense to do some basic personal customization for
>> international keyboards...
>>
>> P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick
>> normally is!? I think I'll start calling it the Hawking key for lack of a
>> better name. ;-)
>>
>> http://markinns.com/articles/full/apple_keyboards
>>
>> --
>> Brent
>>
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
>>
>> Sent: 27 March 2014 10:32
>>
>> To: softimage@listproc.autodesk.com
>> Subject: Re: humanize Maya, SOFT top 5
>>
>> Oops I pressed send too soon. I meant it is now pretty close to Softimage
>> but without the non destructive workflow (edit topology without breaking
>> your weights) which is a huge difference but still modeling is better than
>> a few years ago.
>>
>> Thanks Brent for those tips !
>> I don't think the backtick is usable in a japanese keyboard though. I
>> can't find the japanese equivalent.
>>
>> Martin
>>
>> On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto:
>> furik...@gmail.com>> wrote:
>> Maya has a Modeling Toolkit since 2014 and it is quite similar to
>> Softimage Move Tool. And it is IMHO the best addition Maya has had in the
>> last few years from a Modeler POV. I mean it is now pretty close to
>> Softimage (without the
>>
>>
>>
>>
>>
>>
>> --
>>
>> www.johnrichardsanchez.com
>>
>
>
>
> --
> www.johnrichardsanchez.com
>
>


-- 
www.johnrichardsanchez.com

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