I didn't like the expressions at first either. But you kinda lean
on them after awhile. Say you had a particle emission that you
wanted to turn on at frame 35. Most other packages you'd key a 0 at
frame 34, move a frame, then key it on at frame 35. You can
absolutely do it this way in Houdini. OR you can just type $FF > 34
in the activation field.
You can make your own randomize nodes using VOPSOPs and yes, save
them for later. And you can build the parameters and promote them,
meaning you can make them more accessible at the top level to tweak
and adjust without having to always dive down into the lower level
nodes themselves. So say you built a noise and want to pass it off
to another artist, you can only promote say the Amplitude field and
let them play with that, but not promote the frequency field because
they have no business touching that.
In the past few days, I've learned you can pretty much control
everything from within Houdini and quickly build an interface to do
so. It's not called an operating system for 3D for nothing. Truly
powerful stuff.
-Lu
On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante <cgc...@gmail.com
<mailto:cgc...@gmail.com>> wrote:
I could be wrong but those expressions are part of the "houdini"
way, so instead of adding a "randomize value" you insert a rnd()
function in the box.
this is probably a bit more complex for our ICY eyes, but faster
then plugin nodes all the time.
On 27 March 2014 15:44, Perry Harovas <perryharo...@gmail.com
<mailto:perryharo...@gmail.com>> wrote:
Yeah, and from what I understand, you don't really need to
do the expressions, you could still connect everything in a
nodal way,
he just seems to be comfortable with some of the quick
shortcuts using those short expressions.
On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall
<hack...@outlook.com <mailto:hack...@outlook.com>> wrote:
Apart from all the "dollar blah blah" abstract typing
stuff which is off putting at first it does seem to
provide a way of doing stuff that has an Ice approach.
Probably the most interesting Houdini sequence i've seen
from an ICE users point of view.
cheers,
A>
...........................................................................
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21
http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential
and are intended solely for the use of the individual to
whom it is addressed. Any views or opinions expressed
are solely those of the author and do not necessarily
represent those of Hackney Effects Ltd.
If you are not the intended recipient of this email, you
must neither take any action based upon its contents,
nor copy or show it to anyone.
Please contact the sender if you believe you have
received this email in error.
------------------------------------------------------------
------------------------------------------------------------------------
Date: Thu, 27 Mar 2014 10:39:01 -0400
Subject: Re: SI and Houdini
From: perryharo...@gmail.com
<mailto:perryharo...@gmail.com>
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
I just watched this tutorial and it REALLY made me feel
like this was ICE on steroids (as someone put it
yesterday).
Some of the things you could easily do, I can't imagine
doing in ICE at all, the way it was done. Switching
context (as we would in ICE),
is called Promoting an Attribute. It works really well,
and allows for some fantastic effects. ICE's Switch
Context is usually much harder to use
(in my experience) and doesn't work the way this does.
I urge all of you to watch this as see how ICE-like
this is:
https://vimeo.com/groups/25609/videos/56419948
Perry
On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel
<martin3d...@gmail.com <mailto:martin3d...@gmail.com>>
wrote:
LOL!!! I love it:
*halfdan wrote:*
Fixed in tomorrow's build.
tomorrow, like the day after today?
then...
*Quote:*
tomorrow, like the day after today?
Thats how we roll here in Houdini land ........
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares
<jordiba...@gmail.com <mailto:jordiba...@gmail.com>>
wrote:
My pleasure, I am bit by bit chipping away and
will certainly finish it.
And what you highlighted is very true, support
and bug fixing is spectacular. I can't jump on a
job now without knowing these guys have my back
and if that means it is a bi more expensive so
be it. Ultimately it's the client that pays right?
Jb
Sent from my iPhone
On 24 Mar 2014, at 16:54, Cristobal Infante
<cgc...@gmail.com <mailto:cgc...@gmail.com>>
wrote:
Thanks for all the guides Jordi, going
thorugh them now!
The sidefx softimage forum is going quite
strong, and I am VERY impreseed with the way
they respond to their users.
Check out how fast this bug was fixed:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181
On 20 March 2014 11:19, Jordi Bares
<jordiba...@gmail.com
<mailto:jordiba...@gmail.com>> wrote:
Shading comparision mia material vs
mantrasurface
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
I am sure you guys are going to like
this one.
Jordi Bares
jordiba...@gmail.com
<mailto:jordiba...@gmail.com>
On 7 Mar 2014, at 16:59, Jordi Bares
<jordiba...@gmail.com
<mailto:jordiba...@gmail.com>> wrote:
For those that are looking at
Houdini for rigging and animation…
some tiny examples
http://www.youtube.com/watch?v=sOTBdRdClFE
http://www.youtube.com/watch?v=I-cKnahxkUo
https://www.youtube.com/watch?v=uCjsaut_XKk
http://www.youtube.com/watch?v=Eo6Lue1TMZU
https://www.youtube.com/watch?v=X9gHw3jsGMI
https://www.youtube.com/watch?v=RR1gt9BkIw4
https://www.youtube.com/watch?v=J_YVx69zub0
Sure, the animation toolset is not
great yet but the rigging toolset is
very very very powerful (imho much
Jordi Bares
jordiba...@gmail.com
<mailto:jordiba...@gmail.com>
On 7 Mar 2014, at 16:34, Jordi Bares
<jordiba...@gmail.com
<mailto:jordiba...@gmail.com>> wrote:
I have prepared already 2 big
ones, will finish them tomorrow
and post… stay put.
Jordi Bares
jordiba...@gmail.com
<mailto:jordiba...@gmail.com>
On 7 Mar 2014, at 16:16, Arvid
Björn <arvidbj...@gmail.com
<mailto:arvidbj...@gmail.com>>
wrote:
Fantastic work Jordi, this
is exactly the perspective
we need!
On Fri, Mar 7, 2014 at 4:47
PM, Gustavo Eggert Boehs
<gustav...@gmail.com
<mailto:gustav...@gmail.com>> wrote:
Thanks for your
generosity Mr. Bares.
Great homework for the
weekend!
Gustavo E Boehs
Dpto. de Expressão
Gráfica | Universidade
Federal de Santa
Catarina |
http://www.gustavoeb.com.br/
2014-03-07 7:30
GMT-03:00 MauricioPC
(gonebadfx)
<goneba...@gmail.com
<mailto:goneba...@gmail.com>>:
You até fast. Will
take a look. Thanls
for the efforts.
------------------------------------------------------------------------
From: Jordi Bares
<mailto:jordiba...@gmail.com>
Sent: 07/03/2014 06:57
To:
softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: SI and
Houdini
The wheels are
moving… if you go to
the forum
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25
you will have access
to my dropbox PDFs
so you can download
them..
More to come.
Jordi Bares
jordiba...@gmail.com
<mailto:jordiba...@gmail.com>
On 6 Mar 2014, at
23:40, Javier El
Elástico
<javierelas...@gmail.com
<mailto:javierelas...@gmail.com>>
wrote:
That it is very
interesting.
Jordi, where you
will putting
this basic
guides? In the
Houdini Forums?
El 06/03/2014
20:22, olivier
jeannel escribió:
Please, drop
a line here
when you
have
something ready.
Le
06/03/2014
11:52,
Morten
Bartholdy a
écrit :
Wow,
that is
very
geerous
of you
Jordi -
much
appreciated.
Morten
Den 6.
marts
2014 kl.
10:18
skrev
Jordi
Bares
<jordiba...@gmail.com>
<mailto:jordiba...@gmail.com>:
for
those who
have
not
read
what
is
going on
in
the
Houdini
forums,
I
will
be
putting
together
some
basic guides
to
transition
to
Houdini
easily
and
maintain
your
workflows
under the
new
philosophy,
from
partitions,
to
overrides,
to…
I
may
need
help
so
guys
so
don't hesitate
to
pop
and
drop
a
line, specially
if
you
have
already
done
the
transition.
see
you
very
soon!
Jordi Bares
jordiba...@gmail.com
<mailto:jordiba...@gmail.com>
On 6
Mar
2014, at
02:33,
Francisco
Criado
<
malcriad...@gmail.com
<mailto:malcriad...@gmail.com>
>
wrote:
Already
signed
in,
and
must
say
it
feels
very
comfortable how
sidefx
is
receiving
ex-si
users!
Thanks
a lot!
F.
On
Wednesday,
March
5,
2014,
Halfdan
Ingvarsson
< half...@sidefx.com
<mailto:half...@sidefx.com>
> wrote:
I was
young
and
I needed
the
money!
And
the
beer.
Mmm...
beer.
-
½
On
14-03-05
06:55
PM,
Raffaele
Fragapane
wrote:
On
account
of
having
furthered
something
like
Mental
Ray
in
the
past,
even
if
with
the
best
intentions,
I reckon
all
beer
debt
is
forfeit.
He's
lucky
he's
getting
away
lightly
with
just
a beer
forfeiting.
At
least
he
seems
to
be
working
on
something
that's
not
qualified
as
a crime
against
humanity
these
days.
On
Thu,
Mar
6,
2014
at
10:50
AM,
Meng-Yang
Lu
< ntmon...@gmail.com
> wrote:
So
what's
the
deal?
Do
we
still
owe
him
beers
or
are
we
absolved?
:P
Good
to
see
you
Halfy!
-Lu
On
Wed,
Mar
5,
2014
at
2:07
PM,
Halfdan
Ingvarsson
< half...@sidefx.com
> wrote:
Hello
there
It's
been
a while.
I thought
I'd
post
here
and
let
you
know,
since
there's
been
a lot
of
interest
in
Houdini,
that
we've
created
a dedicated
forum
for
SI
users
on
the
SideFX
site.
( http://goo.gl/cixz4s
).
Feel
free
to
swing
by
and
ask
any
questions
you'd
like
about
Houdini
and
SideFX.
I know
this
is
a pretty
tough
time
for
everyone,
but
I just
wanted
to
let
you
know
that
you're
all
welcome
in
our
community.
Hope
to
see
you
there!
All
the
best,
- ½
--
Our
users
will
know
fear
and
cower
before
our
software!
Ship
it!
Ship
it
and
let
them
flee
like
the
dogs
they
are!
--
Perry Harovas
Animation and Visual Effects
http://www.TheAfterImage.com
<http://www.theafterimage.com/>
-25 Years Experience
-Member of the Visual Effects Society (VES)
--
Perry Harovas
Animation and Visual Effects
http://www.TheAfterImage.com <http://www.theafterimage.com/>
-25 Years Experience
-Member of the Visual Effects Society (VES)