Great Olivier, Softimage flow!

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Christian Lattuada

tel +39 3331277475
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On Thu, Apr 3, 2014 at 1:49 PM, olivier jeannel <olivier.jean...@noos.fr>wrote:

>  That's amazing how poor seems to be maya when I read  you guys.
> Fortunatly, I should never have to use it.
> I'm edititing very fast some subd hard surface here, the pivot is dancing
> in every diretion, snaping where it has to, aligning on the fly with
> whatever i ask at the speed of light though, I must say, I'm a little
> sleepy..
> Ah, my looping techno music comes to the end, and the modeling is done.
>
>
>
> Le 03/04/2014 01:00, Raffaele Fragapane a écrit :
>
> Harder than that, the equivalent would be to select all components, move
> and rotate them numerically, then figure out the reciprocal transform of
> what you just did and apply it to the object's transform.
>
>  Center mode is also not equivalent or obsoleted by neutral poses, nor
> it's equated by Maya's pivot control.
>
>  It's sorely missed by many in Maya.
> On top of that, Maya snapping facilities, particularly when it comes to
> rotations, are wonky and often don't work at all.
>
>  The modelling toolset, several interaction modes with the pivot, and
> many other things don't support snapping, and most certainly don't support
> matching transforms.
> Adding insult to injury, matching or resetting transforms in Maya is
> highly deficient out of the box, as it will often work on the whole
> hierarchy regardless of what you intended to do.
>
>  Lastly, center mode worked seamlessly with all manipulation tools, you
> could switch to center mode and have child compensation on and snap/match
> to another object.
> This offers unequalled control over geometry handling in relation to its
> center.
>
>  In Maya I've always found pivots superior to neutral pose for a long
> list of reasons, at least functionally, though the manipulation itself is
> weak (again, Maya is generally weak and fragmented in dealing with
> rotations). Maya's handling of reciprocating transforms between transform
> proper and geometry though leaves A LOT to be desired, and a page or two
> from XSI's book should be taken.
>
>
> On Thu, Apr 3, 2014 at 2:25 AM, Luc-Eric Rousseau <luceri...@gmail.com>wrote:
>
>>
>>
>>  Is that always true in your scenarios?  Moving center in Softimage is
>> like moving all the points of the geometry. (What brent calls
>> "transforming the geometry")
>> Knowing that it does that, wouldn't the simplest work-around for your
>> specific scenario in Maya be to select all points and move/rotate
>> them.
>>
>
>
>
>  --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>
>

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