I don't think I have run into this before but I was trying to use a bump
map with a cylindrical projection. However I had to scale the uv's in the V
direction in order to get the look I wanted.Therefore I used a wrap v for
the texture in the uv editor but it does not show the bump past the 1 by 1
tex  space.  Is there a way around this or a fix?
Thanks
John
www.johnrichardsanchez.com

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