even for Max it stil be used to create fast things inside max and and then scatter them with SI in your scene :)
On Wed, Aug 6, 2014 at 3:07 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > i remember a time when half a million polygons would pretty mush kill 3DS > max, i assume they've done a bit of head work on performance. > > > On 6 August 2014 13:49, olivier jeannel <olivier.jean...@noos.fr> wrote: > >> Yeah, well we already have the rock generator... Though, I'm not sure >> it's that usable in terms of speed. >> Wonder how it compares to Max. >> >> >> Le 06/08/2014 14:29, Sebastien Sterling a écrit : >> >> All doable in ICE i take it, but people do seem to make a lot of stuffs >>> generators for max. >>> >> >> >