even for Max it stil  be used to create fast things inside max and and then
scatter them with SI in your scene :)


On Wed, Aug 6, 2014 at 3:07 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> i remember a time when half a million polygons would pretty mush kill 3DS
> max, i assume they've done a bit of head work on performance.
>
>
> On 6 August 2014 13:49, olivier jeannel <olivier.jean...@noos.fr> wrote:
>
>> Yeah, well we already have the rock generator... Though, I'm not sure
>> it's that usable in terms of speed.
>> Wonder how it compares to Max.
>>
>>
>> Le 06/08/2014 14:29, Sebastien Sterling a écrit :
>>
>>  All doable in ICE i take it, but people do seem to make a lot of stuffs
>>> generators for max.
>>>
>>
>>
>

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