it's in Edit Mesh  "Transform component"
select your mesh and pull the z translate in or out

Ben


On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com> wrote:

> Hey guys
> Doing a bifrost job at the moment, and I would like to flatten my liguid
> mesh a bit.
> I'm thinking something like the softimage push deformer would work.
> Is there something like this in Maya, and would it work on a bifrost mesh?
> Thanks guys
> G
>

Reply via email to