it's in Edit Mesh "Transform component" select your mesh and pull the z translate in or out
Ben On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com> wrote: > Hey guys > Doing a bifrost job at the moment, and I would like to flatten my liguid > mesh a bit. > I'm thinking something like the softimage push deformer would work. > Is there something like this in Maya, and would it work on a bifrost mesh? > Thanks guys > G >