Top of my head : Select all polygons, then "extract polygon".
Sometimes helps to clean a geometry.
Le 17/11/2014 21:46, James De Colling a écrit :
got a weird one here. im baking out lighting onto some objects for
some realtime assets.
rendermap seems to be falling over when dealing with inverted (then
frozen) objects? if I turn on front (or back!) faces only in rendermap
options, I get some pretty random faces not rendering. its different
for each of the 4 objects in my scene.
4 meshes, 3 are scaled and rotated in -1 then transforms frozen
all normals are fine, i can export to maya / unity no problem. no
overlapping faces. nice clean geo. (maya batch bake with mr/fg works
fine, just would much prefer to get it done entirely with softimage)
ive tried merging all the geo together and resplitting it, ive
exported it as obj and reimported. same problem...only when baking
with rendermap.
any ideas?
Cheers
James,