Not sure if this is it but isn’t the mib_twosided meant to be placed after the illumination shader and not before?
So that you essentially have two distinct materials/w texture plugged into mib_twosided one for front and one for back. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller Sent: Thursday, February 19, 2015 4:42 PM To: softimage@listproc.autodesk.com Subject: ICE instances with sequence sprite particles - double side? Hi, I´m following this: http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm and this: http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/ ..to get an image sequence into instances on ICE. Works well. The shader reads, I cycle, etc.. But once I connect the mib_twosided into the diffuse port of the main material (a phong), then all goes kaput. I only see the first frame of the sequence. I´m using the attribute MySpriteID on the time source parameter for the image sequence. The general idea is to generate a bunch of pictures : front side with the picture, back side white texture. What should I check to keep this working? Thanks. David R.