Hey Rob :) Well, in viewport they are just ordinary strands (like a curve or a hair). I do generate a geometry with PLND Deform By Strand, but that's a shame because it's much heavier, and loose the power of putting 2000 strands if desired :/
On Wed, Sep 30, 2015 at 10:51 AM, Rob Chapman <tekano....@gmail.com> wrote: > clutching at straws.. but if they are good in viewport and not at render > time could you not attempt to bake them into topology first? > > On 30 September 2015 at 09:16, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Will check the rotation idea, although I think I already checked while >> looking for the soluton in distress. >> The temporary solution was to use PLND Deform By Strands with a grid, but >> it's slow and I have many many strands in the scene, hopefully not all of >> them have bugs (or noticeable bug). >> And I'm usin Redshift, but tested with MR, and I have the same bug. >> Probably one of these twisting rotation problem when going above 720°... >> I tried some Upvector tweaking too, but it was a shot in the dark. >> >> Too bad, it's getting a bit fucked-up at render stage, the scene is >> really nice and shows some ice magic (you know, the one you're happy with) >> >> Anyway, if someone has an idea don't hesitate to post ;) >> >> On Wed, Sep 30, 2015 at 2:14 AM, Nono <nnois...@gmail.com> wrote: >> >>> Yes already saw that a couple of times... >>> Sadly I think it's a renderer specific problem of the strand orientation. >>> Just to check, switch to mental Ray and you will see something different. >>> Giving a small rotation on a second axis should fix the problems. >>> >>> Le mer. 30 sept. 2015 à 01:09, Sven Constable <sixsi_l...@imagefront.de> >>> a écrit : >>> >>>> Are you using mental ray? If so, try switching from scanline mode to >>>> raytrace for primary rays (optimization tab). A shot in the dark though… >>>> >>>> >>>> >>>> sven >>>> >>>> >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel >>>> *Sent:* Tuesday, September 29, 2015 8:13 PM >>>> *To:* softimage@listproc.autodesk.com >>>> *Subject:* Align Strand segments >>>> >>>> >>>> >>>> Hi all, >>>> >>>> >>>> >>>> I'm using Create Strands and BendStrands to make some kind of spiral >>>> ribon. >>>> >>>> [image: Inline image 1] >>>> >>>> As you might see in the attached pic, I'm getting some artifacts at >>>> render time. The particle shape is set to Box, ConstrainStrandLength, >>>> AlignStrandSegments are plugged, but don't do much to correct this. >>>> >>>> >>>> >>>> Any idea ? >>>> >>>> >>>> >>> >> >