Thank you guys!! I had forgotten to get back to you. It worked like a charm. Regards. On Oct 1, 2015 2:25 AM, <pete...@skynet.be> wrote:
> ‘Sampling -> Vertices only (RenderVertex)’ > It’s all in the name: RenderVertex renders TO the vertex colors – if for > instance you want to bake lighting or AO and have them available as > VertexColors. Not the other way around – Francois’ suggestion of using the > Vertex_Color node in the rendertree is on the money. > > > > *From:* Pierre Schiller <activemotionpictu...@gmail.com> > *Sent:* Wednesday, September 30, 2015 4:04 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Rendering Vertex color - Uvs are present > > > Hi, good day. > I´ve done a little test quickly modeling a face and I did: > 1. Applied property->Color at vertices map > 2. Ctrl+W (palette, and select color) > 3. Shift+W start painting the mesh. > > I like the result, now I want to set that as my starting point for texture > painting. So, I go to: > > 1. Property->Texture projection->unique Uvs (I really just want to test the > face colors) > 2. Property->Rendermap and select: Sampling -> Vertives only (RenderVertex) > 3. I enable "Color" > 4. Map: Surface color and illumination. > > I hit regenerate maps but there´s no output. No render. > > What else do I need to setup to get a vertex map baked as texture? > Thanks. > > David. > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >