Thank you guys!! I had forgotten to get back to you. It worked like a charm.
Regards.
On Oct 1, 2015 2:25 AM, <pete...@skynet.be> wrote:

> ‘Sampling -> Vertices only (RenderVertex)’
> It’s all in the name: RenderVertex renders TO the vertex colors – if for
> instance you want to bake lighting or AO and have them available as
> VertexColors. Not the other way around – Francois’ suggestion of using the
> Vertex_Color node in the rendertree is on the money.
>
>
>
> *From:* Pierre Schiller <activemotionpictu...@gmail.com>
> *Sent:* Wednesday, September 30, 2015 4:04 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Rendering Vertex color - Uvs are present
>
>
> Hi, good day.
> I´ve done a little test quickly modeling a face and I did:
> 1. Applied property->Color at vertices map
> 2. Ctrl+W (palette, and select color)
> 3. Shift+W start painting the mesh.
>
> I like the result, now I want to set that as my starting point for texture
> painting. So, I go to:
>
> 1. Property->Texture projection->unique Uvs (I really just want to test the
> face colors)
> 2. Property->Rendermap and select: Sampling -> Vertives only (RenderVertex)
> 3. I enable "Color"
> 4. Map: Surface color and illumination.
>
> I hit regenerate maps but there´s no output. No render.
>
> What else do I need to setup to get a vertex map baked as texture?
> Thanks.
>
> David.
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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