With some help from PeterB, here's what I had in mind.
https://drive.google.com/open?id=0B1QqhXD7Y15qR3BOZGtZRXcxSDg
Pedro, my apologies, I was dragged away and didn't take time to answer.
Thank's for sharing the compound :)

On Thu, Oct 8, 2015 at 2:54 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> It works !
> Waaaaaaaaaaaaaaaa !
> I only have 2015, do you want the scene anyway ? Maybe just the compounds
> could export and work in 2012?
> https://drive.google.com/open?id=0B1QqhXD7Y15qR3BOZGtZRXcxSDg
>
> On Wed, Oct 7, 2015 at 8:48 PM, <pete...@skynet.be> wrote:
>
>> yes the third example was toto3.scn – gotta love my naming convention.
>>
>> I gave slaves and masters an initial random orientation to make sure it
>> was respected – so having a cylindrical basis *should* work.
>> of course, as always, the abstract test is nice, and then you try to do
>> something more specific, and all hell breaks loose.
>>
>> if at some point you want to / can send a scene where you would like to
>> solve the issue, I can have a look
>> (no promises – and I’m on 2012 here – perhaps 2013 somewhere – and
>> depending on available time of course..)
>>
>> regards, Peter
>>
>>
>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>> *Sent:* Wednesday, October 07, 2015 6:57 PM
>> *To:* pete...@skynet.be
>> *Subject:* Re: Cluster of points driving another cluster of points
>>
>> Nope, was on my scene, I tried to build the brick wall. It's a
>> cylindrical, like a tower, brick wall.
>> But having both Master rotations and Slave rotations with different
>> values (not beeing zero) gives some troubles.
>> No time to investigate today, a bit overwhelmed by other stuff :/
>> The second test is Toto3.scn ?
>>
>>
>> On Wed, Oct 7, 2015 at 6:11 PM, <pete...@skynet.be> wrote:
>>
>>> woops – not much time behind the computer today -
>>>
>>> > Still some rotation problem I might ask you ;)
>>>
>>> you mean in the test scene I sent you?
>>> at first sight the rotations looked correct but I’m not sure
>>>
>>>
>>>
>>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>>> *Sent:* Tuesday, October 06, 2015 9:34 PM
>>> *To:* mailto:softimage@listproc.autodesk.com
>>> <softimage@listproc.autodesk.com>
>>> *Subject:* Re: Cluster of points driving another cluster of points
>>>
>>>
>>> Ok I'll check that tomorrow ;)
>>> Well, the ribbon plan is ended, i defenetly prefer the tests I made
>>> rather than the end result, but at least the director is happy.
>>> Too bad the  strand orientation is such a nightmare, could have be so
>>> cool with sole little maintenance...
>>>
>>> The destruction (it's another shot) part is because I decided to run
>>> some tests on ice. In fact the sequence has been made in c4d and the
>>> fractures were so bad that I felt the need to prepare a backup solution
>>> just in case. Finally the shot was validated as is. Nice rdb in c4d, with
>>> easy control, but the fracture tool is just a bad joke.
>>> I'm half happy with momentum, some nice ice control, but feels maybe
>>> unfinished. Or maybe not enough docs.
>>> So well, the  ice destruction is a side project. I'm very happy with
>>> that cluster solved problem :)
>>> Still some rotation problem I might ask you ;)
>>>
>>> And the whole project is a documentary about le Louvre, how it was built
>>> along history.
>>> Le 6 oct. 2015 20:25, <pete...@skynet.be> a écrit :
>>>
>>>> just sent you a second test which might work better for you – see your
>>>> inbox.
>>>>
>>>> first you’re building a castle with unfolding ribbons and then you are
>>>> collapsing it?
>>>> sounds like a cool job you’re on!
>>>>
>>>>
>>>>
>>>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>>>> *Sent:* Tuesday, October 06, 2015 6:59 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: Cluster of points driving another cluster of points
>>>>
>>>> Hey Peter !
>>>> You just created this ? It's very impressive !
>>>> I'm looking at it atm, very interesting.
>>>> For what I wanted to use, it doesn't work (yet).
>>>>
>>>> Here's the exact scenario
>>>> I've made a Mom Simulation of a tower colapsing down. I've used the
>>>> Mom_Create_Cluster By Cloud  tool so that I have big chunks made of smaller
>>>> chunks that collapse again themselves later.
>>>> This is done in ice so each chunk has a particle center.
>>>>
>>>> Then I wanted to add some inside bricks to give details : Imagine
>>>> bricks stucked into chunks of mortar.
>>>> When the chunk falls, it brings with him the cluster of bricks attached
>>>> to him (the closest bricks) (no RBD).
>>>> So I thought  I  could generate a brick wall, and use the center of
>>>> each chunk to drive the SRT of the clustered bricks.
>>>>
>>>> But for this, I'll need 2 pointclouds.
>>>> One PC is the RBD chunks (master/driver)
>>>> The other PC is the bricks (Slaves)
>>>>
>>>> Not sure if I'm clear
>>>>
>>>> But your example is superb, and very inspirative. Thank's a lot for
>>>> taking the time to put this together !
>>>>
>>>>
>>>> Olivier
>>>>
>>>> On Tue, Oct 6, 2015 at 5:10 PM, <pete...@skynet.be> wrote:
>>>>
>>>>> sent a quick test scene offline –
>>>>> unfortunately I don’t have the ones I’ve done in the past, which
>>>>> tackled a few interesting issues (at least for me)
>>>>>
>>>>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>>>>> *Sent:* Tuesday, October 06, 2015 2:33 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* Re: Cluster of points driving another cluster of points
>>>>>
>>>>> Hi Peter,
>>>>> Do you have a scene that I could dissect ?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Oct 6, 2015 at 1:28 PM, <pete...@skynet.be> wrote:
>>>>>
>>>>>> I’ve done it like this:
>>>>>>
>>>>>> upon generation of particles, 1 out of x becomes a master – the
>>>>>> others become slaves
>>>>>> not behind the computer, but I used the modulo of the particle ID by
>>>>>> x, which gives the remainder upon division by x. if it’s 0 you make it a
>>>>>> master, if not a slave. Add a boolean attribute, for example ‘slave’, so
>>>>>> all of this is done on ‘execute on emission’
>>>>>>
>>>>>> later on, you can use this ‘slave’ attribute as a condition to do all
>>>>>> kinds of things differently for masters and slaves in the same cloud.
>>>>>> for instance, ‘add forces’ for the masters only. (slave attribute
>>>>>> driving an ‘if’ port )
>>>>>>
>>>>>> in my case the slaves had to stay with their ‘birth’ master – so upon
>>>>>> generation, besides the slave attribute, I saved a second attribute which
>>>>>> was the ID of the master (the particle ID minus the remainder from the
>>>>>> modulo I think)
>>>>>>
>>>>>> there’s many ways you can drive the slaves.
>>>>>> in my case I needed an elastic link, where they would also orbit
>>>>>> around the master as well as collide with obstacles, and look kind of
>>>>>> natural, so they were still simulated - (and there was also an overall
>>>>>> ‘character’ to keep in mind)
>>>>>>
>>>>>> at the basis, using the id of the master I got it’s position, and
>>>>>> used that as a target.
>>>>>> point position minus the master’s point position used as a vector
>>>>>> force will give a force pulling towards (or away from) the master.
>>>>>> this was modulated by a change range based on the length of that
>>>>>> vector – so if the distance got bigger the force was stronger and vice
>>>>>> versa. this gave it the elastic effect, leaving the slaves a bit more 
>>>>>> loose
>>>>>> when near the master but pulling them more rigidly when going too far 
>>>>>> away.
>>>>>> the spinning/orbiting was done with a dot product (I think), and
>>>>>> again modulated based on distance from the master, so the closer they 
>>>>>> were,
>>>>>> the faster they spinned around the master.
>>>>>> I also added a bit of the direction of the master to it’s position to
>>>>>> use as target, rather than just it’s actual position – this is much more
>>>>>> precise at high speeds: the master’s point position is where the master 
>>>>>> is
>>>>>> at the beginning of the current simulation step – so using that as the
>>>>>> target, the slaves are trailing too much behind the master and have
>>>>>> difficulty keeping up when the master makes complex movements.
>>>>>>
>>>>>> so all of this is using forces on the slaves, so they still behave in
>>>>>> a ‘natural’, simulated fashion.
>>>>>> you can of course approach it differently, by driving the position
>>>>>> itself (set position on the slaves) for a more ‘geometric’ result.
>>>>>>
>>>>>> you could save the offset between the slave and the master at
>>>>>> emission as an attribute, and use this to set position, as master 
>>>>>> position
>>>>>> + ( offset, rotated with master’s orientation)
>>>>>> same for rotation and scale, save them at birth and then modulate
>>>>>> with the one from the master (add,multiply,.. depends a bit on what 
>>>>>> you’re
>>>>>> after)
>>>>>>
>>>>>> all of this is assuming you’re ok with assigning the master to the
>>>>>> slave at birth.
>>>>>> assigning a new master can be as simple as saving a new value for the
>>>>>> masterID upon a trigger or a condition – but using a closest point each
>>>>>> frame on the cloud itself to dynamically find a master all the time is
>>>>>> going to slow things down a lot. I’m not sure if you can find a closest
>>>>>> point out of a subset of particles (the masters only) which is a bit like
>>>>>> what goes on with slipstream’s vorticles I think. You could do this with
>>>>>> two clouds though – one cloud with the masters and a second with the 
>>>>>> slaves
>>>>>> – but that’s going to make other things more convoluted.
>>>>>>
>>>>>>
>>>>>> I hope this gives some ideas?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>>>>>> *Sent:* Monday, October 05, 2015 10:08 PM
>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>> *Subject:* Cluster of points driving another cluster of points
>>>>>>
>>>>>> I don't know how to do that :
>>>>>>
>>>>>> Let's say I have a grid of 10 particles moving in a simultion
>>>>>> (Master).
>>>>>>
>>>>>> Let's say I create another grid of 100 particles (slaves).
>>>>>>
>>>>>> I want those 100 particles to follow in position, rotation and scale
>>>>>> the 10 master particles.
>>>>>> I don't want the slaves to get the position of the master, I want the
>>>>>> master to behave like the center of the slaves chunk/cluster.
>>>>>>
>>>>>> Not sure I'm clear.
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>
>

Reply via email to