There is no special setup (SLI isn't used or anything). But when XSIBATCH is run you can pass a flag to RS so that it targets one specific GPU or several. Here is a thread on that: https://www.redshift3d.com/forums/viewthread/1713/

On 1/19/2016 1:55 PM, Tony Bexley wrote:
But you can set up RR to work per GPU though, right Tim? Could you elaborate about how the 4 card systems are setup?

On Tue, Jan 19, 2016 at 2:48 PM, Matt Morris <matt...@gmail.com <mailto:matt...@gmail.com>> wrote:

    This is the thread I was talking about, haven't heard back on how
    is done yet though.

    https://www.redshift3d.com/forums/viewthread/5658/



    On 19 January 2016 at 19:39, Leoung O'Young <digim...@digimata.com
    <mailto:digim...@digimata.com>> wrote:

        We are using rr v7.0.16 and it is not implemented in this version.
        It is not a problem for us at the moment since we only have 2
        GPU per machine.



        On 19/01/2016 2:20 PM, Matt Morris wrote:
        I'm sure there was a post on the redshift forum from someone
        who had managed to get RR7 working with jobs per gpu, but it
        sounded like it needed a bit of time to get it right, and
        conversations with Holger.

        On 19 January 2016 at 19:13, Dan Yargici
        <danyarg...@gmail.com <mailto:danyarg...@gmail.com>> wrote:

            Might want to double check with Holger first, I may be
            wrong about RR.

            DAN

            On 19 Jan 2016 6:59 pm, "Tony Bexley" <alb7...@gmail.com
            <mailto:alb7...@gmail.com>> wrote:

                Oh okay, I think I got it now. We're still on RR 6
                but maybe we need to upgrade to 7 so we can have
                multiple render nodes on machines.

                Guess I better talk to the bossman and see about
                getting a license upgrade.

                Thanks Tim!

                On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
                <tim.crow...@magneticdreams.com
                <mailto:tim.crow...@magneticdreams.com>> wrote:

                    We settled on 2GPUs for most machines. A couple
                    have 3. Workstations have 1. Like Matt and Mirko
                    said, because of non-linear performance, you'll
                    need to determine at what point you want to
                    parallelize.

                    And yes, you can have a machine with 4 cards, and
                    4 instances of RS each rendering on a separate
                    card. However, be advised that all 4 instances of
                    RS/XSI will pull from shared resources like the
                    CPU and system RAM.

                    If you can swing Titan Xs, their 12GB of vram
                    make a huge difference in performance, even if
                    the specs of the card itself might not seem as
                    appealing as the 908Ti.

                    -Tim


                    On 1/19/2016 2:52 AM, Matt Morris wrote:
                    When I was at A Large Evil Corporation we
                    replaced around 40 cpu nodes with 8 dual gpu
                    nodes. With 2 cards the scaling is pretty good
                    (around 1.85x). With 3 or 4 cards it would
                    definitely be worth doing one frame per gpu.

                    On 19 January 2016 at 00:39, Artur Woźniak
                    <artur.w...@gmail.com
                    <mailto:artur.w...@gmail.com>> wrote:

                        SO the question.
                        How do you setup your farm. Which is better?
                        Multiple cards per frame or a card per frame?

                        Artur

                        2016-01-19 0:50 GMT+01:00 Tim Crowson
                        <tim.crow...@magneticdreams.com
                        <mailto:tim.crow...@magneticdreams.com>>:

                            We're use a 'garden' really... about a
                            dozen dedicated machines, most with
                            2xTitanX cards, and we have some
                            workstations that can kick in if needed.
                            You can get through a lot with far less
                            than before. And if you need to upgrade,
                            just pop in a different card. We went
                            from dual 770s to dual TitanXs with zero
                            hassle and the performance improvement
                            was as expected: awesome.

                            -Tim




                            On 1/17/2016 11:38 AM, Graham Bell wrote:
                            I'd really like us to look at Redshift
                            but too embedded with Vray. Keeping an
                            eye on the possible Max integration as
                            that could turn heads.
                            How big a farm are people using for
                            Redshift, because we do a lot of rendering.
                            On Fri, 15 Jan 2016 at 16:57, balazs
                            kiss <fospu...@gmail.com
                            <mailto:fospu...@gmail.com>> wrote:

                                Hi Morten,

                                we're also on redshift here, and
                                I've made another small studio to
                                switch too ( by showing a few
                                frames and the corresponding render
                                times ).. great stuff :)

                                On Fri, Jan 15, 2016 at 2:54 AM,
                                Kris Rivel <krisri...@gmail.com
                                <mailto:krisri...@gmail.com>> wrote:

                                    Loooooove RS! Switched over
                                    after briefly playing with Vray
                                    and never looked back. It has
                                    been amazing so far.

                                    Kris

                                    On Fri, Jan 8, 2016 at 8:11 AM,
                                    Ognjen Vukovic
                                    <ognj...@gmail.com
                                    <mailto:ognj...@gmail.com>> wrote:

                                        I thought they mentioned
                                        having rendermaps in soft
                                        actually working partially,
                                        they were just looking for
                                        a method on how to
                                        implement it across the board.
                                        I could be completely wrong
                                        though. Either way i would
                                        like  the volumes more :),
                                        sorry baking guys.

                                        On Fri, Jan 8, 2016 at
                                        12:13 PM, Matt Morris
                                        <matt...@gmail.com
                                        <mailto:matt...@gmail.com>>
                                        wrote:

                                            I'd say the timescale
                                            for
                                            rendermapping/baking
                                            will be months rather
                                            than weeks - seems like
                                            complex volume
                                            rendering will come
                                            before baking.

                                            On 8 January 2016 at
                                            09:28, Ognjen Vukovic
                                            <ognj...@gmail.com
                                            <mailto:ognj...@gmail.com>>
                                            wrote:

                                                It wasn't supported
                                                up till now, I
                                                think they will be
                                                introducing it in
                                                the coming weeks.

                                                On Fri, Jan 8, 2016
                                                at 9:18 AM, James
                                                De Colling
                                                <james.decoll...@gmail.com
                                                
<mailto:james.decoll...@gmail.com>>
                                                wrote:

                                                    sorry for the
                                                    potentially
                                                    silly question,
                                                    but how is
                                                    redshift with
                                                    Rendermap? we
                                                    use it
                                                    extensively
                                                    with MR, and
                                                    would need
                                                    redshift to
                                                    have the same
                                                    capability

                                                    James,

                                                    On Fri, Jan 8,
                                                    2016 at 8:01
                                                    PM, Morten
                                                    Bartholdy
                                                    <x...@colorshopvfx.dk
                                                    
<mailto:x...@colorshopvfx.dk>>
                                                    wrote:

                                                        Wow, it is
                                                        quite
                                                        impressive
                                                        what an
                                                        impact
                                                        Redshift
                                                        has made
                                                        already.

                                                        I have done
                                                        a fair
                                                        amount of
                                                        testing
                                                        with
                                                        Redshift
                                                        too and
                                                        find on
                                                        average
                                                        scenes to
                                                        be 5-10
                                                        times
                                                        faster than
                                                        Arnold with
                                                        comparable
                                                        quality,
                                                        plus a
                                                        number of
                                                        things are
                                                        simpler to
                                                        set up the
                                                        way you
                                                        want it, in
                                                        part
                                                        because of
                                                        the rapid
                                                        feedback in
                                                        the
                                                        renderregion.
                                                        I have yet
                                                        to test it
                                                        on really
                                                        complex
                                                        scenes, so
                                                        that will
                                                        be the next
                                                        thing to
                                                        check. I
                                                        agree on a
                                                        lack of
                                                        shader
                                                        support in
                                                        certain
                                                        parts,
                                                        especially
                                                        compared to
                                                        Arnold/Sitoa,
                                                        so it is
                                                        reassuring
                                                        that
                                                        Burtnyk and
                                                        Co are so
                                                        responsive :)

                                                        We will
                                                        likely also
                                                        incorporate
                                                        it to some
                                                        extent when
                                                        it supports
                                                        vdb and
                                                        volumetric
                                                        rendering
                                                        and see
                                                        where it
                                                        takes us.

                                                        Morten


                                                        Den 5.
                                                        januar 2016
                                                        kl. 19:50
                                                        skrev
                                                        "Emilio
                                                        Hernández"
                                                        <emi...@e-roja.com
                                                        
<mailto:emi...@e-roja.com>>:


                                                                Softimage
                                                                and
                                                                Redshift.
                                                                Best marriage
                                                                ever!

                                                                I
                                                                have 4
                                                                licenses.








-- www.matinai.com
                                            <http://www.matinai.com>





--


--
Signature

Reply via email to