On 1/19/2016 1:55 PM, Tony Bexley wrote:
But you can set up RR to work per GPU though, right Tim? Could you elaborate about how the 4 card systems are setup?On Tue, Jan 19, 2016 at 2:48 PM, Matt Morris <matt...@gmail.com <mailto:matt...@gmail.com>> wrote:This is the thread I was talking about, haven't heard back on how is done yet though. https://www.redshift3d.com/forums/viewthread/5658/ On 19 January 2016 at 19:39, Leoung O'Young <digim...@digimata.com <mailto:digim...@digimata.com>> wrote: We are using rr v7.0.16 and it is not implemented in this version. It is not a problem for us at the moment since we only have 2 GPU per machine. On 19/01/2016 2:20 PM, Matt Morris wrote:I'm sure there was a post on the redshift forum from someone who had managed to get RR7 working with jobs per gpu, but it sounded like it needed a bit of time to get it right, and conversations with Holger. On 19 January 2016 at 19:13, Dan Yargici <danyarg...@gmail.com <mailto:danyarg...@gmail.com>> wrote: Might want to double check with Holger first, I may be wrong about RR. DAN On 19 Jan 2016 6:59 pm, "Tony Bexley" <alb7...@gmail.com <mailto:alb7...@gmail.com>> wrote: Oh okay, I think I got it now. We're still on RR 6 but maybe we need to upgrade to 7 so we can have multiple render nodes on machines. Guess I better talk to the bossman and see about getting a license upgrade. Thanks Tim! On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <tim.crow...@magneticdreams.com <mailto:tim.crow...@magneticdreams.com>> wrote: We settled on 2GPUs for most machines. A couple have 3. Workstations have 1. Like Matt and Mirko said, because of non-linear performance, you'll need to determine at what point you want to parallelize. And yes, you can have a machine with 4 cards, and 4 instances of RS each rendering on a separate card. However, be advised that all 4 instances of RS/XSI will pull from shared resources like the CPU and system RAM. If you can swing Titan Xs, their 12GB of vram make a huge difference in performance, even if the specs of the card itself might not seem as appealing as the 908Ti. -Tim On 1/19/2016 2:52 AM, Matt Morris wrote:When I was at A Large Evil Corporation we replaced around 40 cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per gpu. On 19 January 2016 at 00:39, Artur Woźniak <artur.w...@gmail.com <mailto:artur.w...@gmail.com>> wrote: SO the question. How do you setup your farm. Which is better? Multiple cards per frame or a card per frame? Artur 2016-01-19 0:50 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com <mailto:tim.crow...@magneticdreams.com>>: We're use a 'garden' really... about a dozen dedicated machines, most with 2xTitanX cards, and we have some workstations that can kick in if needed. You can get through a lot with far less than before. And if you need to upgrade, just pop in a different card. We went from dual 770s to dual TitanXs with zero hassle and the performance improvement was as expected: awesome. -Tim On 1/17/2016 11:38 AM, Graham Bell wrote:I'd really like us to look at Redshift but too embedded with Vray. Keeping an eye on the possible Max integration as that could turn heads. How big a farm are people using for Redshift, because we do a lot of rendering. On Fri, 15 Jan 2016 at 16:57, balazs kiss <fospu...@gmail.com <mailto:fospu...@gmail.com>> wrote: Hi Morten, we're also on redshift here, and I've made another small studio to switch too ( by showing a few frames and the corresponding render times ).. great stuff :) On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <krisri...@gmail.com <mailto:krisri...@gmail.com>> wrote: Loooooove RS! Switched over after briefly playing with Vray and never looked back. It has been amazing so far. Kris On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote: I thought they mentioned having rendermaps in soft actually working partially, they were just looking for a method on how to implement it across the board. I could be completely wrong though. Either way i would like the volumes more :), sorry baking guys. On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <matt...@gmail.com <mailto:matt...@gmail.com>> wrote: I'd say the timescale for rendermapping/baking will be months rather than weeks - seems like complex volume rendering will come before baking. On 8 January 2016 at 09:28, Ognjen Vukovic <ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote: It wasn't supported up till now, I think they will be introducing it in the coming weeks. On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <james.decoll...@gmail.com <mailto:james.decoll...@gmail.com>> wrote: sorry for the potentially silly question, but how is redshift with Rendermap? we use it extensively with MR, and would need redshift to have the same capability James, On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk>> wrote: Wow, it is quite impressive what an impact Redshift has made already. I have done a fair amount of testing with Redshift too and find on average scenes to be 5-10 times faster than Arnold with comparable quality, plus a number of things are simpler to set up the way you want it, in part because of the rapid feedback in the renderregion. I have yet to test it on really complex scenes, so that will be the next thing to check. I agree on a lack of shader support in certain parts, especially compared to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :) We will likely also incorporate it to some extent when it supports vdb and volumetric rendering and see where it takes us. Morten Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <emi...@e-roja.com <mailto:emi...@e-roja.com>>: Softimage and Redshift. Best marriage ever! I have 4 licenses.-- www.matinai.com<http://www.matinai.com>--
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