Hi, I'm little stumped with this behavior in ICE. I'm using a static version of 
a mesh to pick up and store curve tangencies. I then use the reinterpret 
location node to grab the stored vectors on an animated copy of the mesh. This 
works as expected and I see the vectors have translated nicely. However If I 
emit particles from the animated mesh and grab the tangency data from the emit 
location, the vectors don't show up 'correctly'. It's as if it's reading the 
tangency from the initial static mesh, or something like that. 


Has anyone got any ideas what's going on?


Dropbox image:https://www.dropbox.com/s/nmomf3jkg2r81d8/VectorsAlign.jpg?dl=0

Regards,


Tim
p.s Sent again with dropbox link instead of attachment


                                          

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