You seem very dispointed by Houdini Anto, are you ?

On Thu, Mar 3, 2016 at 2:16 PM, Anto Matkovic <a...@matkovic.com> wrote:

> Thank you kindly Christopher,
> Yes as far as I know, FE presents the whole points data as an array.
> Beside that, at this moment I just feel FE as much better solution for me
> (and for Olivier of course :) ), instead of H. Can't really say more for
> now. Also really need to say, while I'm not programmer, unfortunately or
> not I have to communicate with them every day, even in private life, so
> maybe I become a bit resistant. I think we all know how is going with this
> kind of people -  one has this or that opinion, another has completely
> opposite, all long stories full of smart words. No need to waste your time
> on me, let's say in short :)  Of course I've read everything you said here.
> thanks again...
>
> ------------------------------
> *From:* Christopher Crouzet <christopher.crou...@gmail.com>
> *To:* Softimage Mailing List <softimage@listproc.autodesk.com>
> *Sent:* Thursday, March 3, 2016 4:40 AM
> *Subject:* Re: OT Houdini build Array VOP question (and a bit of rant)
>
> You can think of each geometry attribute as an array which length equals
> the number of points (if dealing with points). VOPs simply iterate over
> these points and process the graph for each of them. Since each attribute
> is an array, at any time you can pick the value of any element with `Get
> Attribute` provided you know the point number. This is so straightforward
> that you can even do this outside of VOP/VEX, with the `point` expression
> for example.
>
> Sometimes it can be useful to define attributes that can themselves hold
> arrays, for example a list of neighbours, to then pass these down to other
> nodes for further processing. That's why they added that feature in H14,
> but otherwise there's no real need to directly create arrays yourself.
> Shamefully, I haven't used Fabric Engine yet but from what you're saying
> maybe they're just presenting the data differently by providing you with
> the whole points data as an array instead of letting you directly work on a
> per-point context? In any case, there's plently of good reasons to use
> Fabric Engine but this definitely isn't one of them—just wrap your head
> around how Houdini works instead, everything will eventually start to make
> sense :)
>
> On 3 March 2016 at 05:43, Anto Matkovic <a...@matkovic.com> wrote:
>
> Nope. I think the only way to create an array directly in VOP, is pcfind
> (pcopen that returns array), or array version of point neighbors. Or, to
> stack the 'append' node several times :). There are examples how to loop
> over arrays of indices, later in network, here:
>
> https://www.sidefx.com/index.php?option=com_content&task=view&id=3148&Itemid=412
> By the way, had to do some pretty interesting networks :) for Kristinka
> Hair for H - while everything worked at the end of day, anyway.
>
> If you're around arrays and nodes, Fabric is waiting for You....
>
>
> ------------------------------
> *From:* Olivier Jeannel <facialdel...@gmail.com>
> *To:* "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> *Sent:* Wednesday, March 2, 2016 1:29 PM
> *Subject:* OT Houdini build Array VOP question (and a bit of rant)
>
> Hello serious list :)
>
> I'm a bit confused with houdini vop array.
> While I managed to do it in vex, I would like to make a build array (like
> build array from set) of the pointposition (P) in VOP.
>
> I understand you need to for-loop on each Ptnum and probably append the P
> values and this will buid an array of P.
> But you know what ? Well I can't manage to make it work.
>
> I found no example on the net (sideFX, odforce).
> The doc is just words, no schemes, no graphics.
> The examples hips are bizarre, not so simple, and use the old loop node.
>
> So I'm wondering if someone from here could provide a screen shot of how
> that should be connected ?
>
> Thank you :)
>
>
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>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com/>
>
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