If you are into polygon Island ID, this is a must have :

http://julianjohnsonsblog.blogspot.fr/2013/07/faster-polygon-islands.html

Fast as hell !

On Wed, Mar 23, 2016 at 2:43 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Hey Peter ! Thank's a lot !
> You're totally right ! I Will try something like this. I'm doing some fast
> R&D, moving from one kind of "test" to another (now I'm on something else).
> Playing a lot wit PolygonIslandID. Slow to generate, but super handy !
> I might come back to you again with questions ;)
>
> Thank you again !
>
> On Tue, Mar 22, 2016 at 11:49 PM, <pete...@skynet.be> wrote:
>
>> I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of
>> time for each simulation step – so time divided by steps.
>> I believe I have come across this SimulatedFrameFaction inside one of the
>> factory compounds, but which one?
>> the first ones that come to mind are ‘state’ and ‘simulate particles or
>> rigid bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with
>> integrated states?
>>
>> as a hack you can just create it
>> I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction
>> (per cloud not per particle I’d say) and see if this helps?
>>
>>
>> that said – you might not really need a state machine!
>> you can get a lot done by just adding an integer value as per particle
>> data and using conditions based on this data.
>> get data > self.mystate  > if = 1 > execute ... (I hope that’s not too
>> cryptic?)
>>
>> the ‘case’ node is particularly useful for this – plug self.mystate
>> (integer number) into condition and add as many case inputs as states you
>> want – and plug execute nodes in there.
>> think of each execute node as a hub for all you want to do with a
>> particular state – set data (set color to see what’s happening!), add
>> forces, filter,... anything really. changing states is as simple as setting
>> self.mystate to some other number and next step it’s done.
>> The cool thing is that this plays nice with your regular simulation,
>> while the state machine can interfere and change behavior (perhaps
>> precisely because of this simulated frame faction)
>>
>> I imagine you have islands in your mesh that have to switch between paper
>> and cloth based on some condition? that approach should work fine for that.
>> (if the ‘simulate mesh’ can work on a designated part of the mesh – I don’t
>> know if it does)
>>
>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>> *Sent:* Tuesday, March 22, 2016 4:35 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* SimulatedFrameFraction on polymesh ?
>>
>> Hi list,
>>
>> I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet
>> Integration".
>>
>> I'd like to work with States / State Machine, but this needs a
>> "SimulatedFrameFraction".
>> I don't know how to compute this, or even if I could have it available
>> for polymesh.
>>
>> Does someone know how / where I can grab that data
>> "SimulatedFrameFraction" ?
>>
>> Any help apreciated !
>>
>> ------------------------------
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to