I've used "text.text" before as an output port in scripted operators to
drive the text. So it stood to reason you could do it using ICE too.
It's just a normal parameter, albeit well hidden!
On 05/05/2016 11:25, p...@bustykelp.com wrote:
How did you discover that? I had no idea ICE could be used to ‘write’
text. It makes me wonder what other abilities are concealed within ICE.
*From:* Andy Nicholas <mailto:a...@andynicholas.com>
*Sent:* Wednesday, May 04, 2016 6:36 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Using ICE to drive text, how?
To set the text for geometry, just create an ICE tree on the text
object and make a Set Data with it pointing at "self.text.text".
For conversions for integers and scalars to string, you can either use
Dan Yargici's "DanyTools" on http://www.rray.de/xsi, or create
expressions in parameters and pull those into ICE.
Cheers,
Andy
On 04/05/2016 18:27, Andres Stephens wrote:
I was delighted to see that I can use strings with ICE, even arrays.
I started working with animation nodes in Blender but quickly hit a
snag as my large node trees drove the software to a grind. I could
not scale my data sets. I know ICE is better optimized.
One thing I liked about Animation Nodes in Blender is the fact I can
use any value, integers to strings, on a text object. Great for
motion graphics.
How do I do this in ICE? I hope it's obvious...
-Draise
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