I would like to do a simple flagstyle nonsimulated turbulent animation in ICE using Turbulize mesh. I need to modulate the effect with a weightmap but ran into it not being applicable as a scalar value for resizing a vector. I guess this is because the weightmap contains a value per vertex, so how do I use that for modulating the turbulize effect?
Cheers Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.