I would like to do a simple flagstyle nonsimulated turbulent animation in ICE 
using Turbulize mesh. I need to modulate the effect with a weightmap but ran 
into it not being applicable as a scalar value for resizing a vector. I guess 
this is because the weightmap contains a value per vertex, so how do I use that 
for modulating the turbulize effect?

Cheers
Morten
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