I'll be here as long as there's people saying: Metal Gear marked my teen
years, and sfv is still kick ass, and Guilty gear xxrd is 2d (tho' we know
it's softimage toon shader).

Roger that.

On Oct 5, 2016 1:25 AM, "Daniel Kim" <danielki...@gmail.com> wrote:

> I am still using Softimage here for short animation work now. Trying to
> adopt a new software, but it needs some time : /
>
> On Wed, Oct 5, 2016 at 7:11 AM Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> I found the Wire solver to be slower than the Ice Verlet and the Ice
>> Syflex.
>>
>> On Wed, Oct 5, 2016 at 1:13 AM, Michael Amasio <michael.ama...@gmail.com>
>> wrote:
>>
>> Still using soft at Zoic Studios for all the complicated deformation
>> effects that I haven't bothered to learn in Houdini.
>> They keep it around just for me.
>>
>> Mostly cache driven creature effects in ICE.
>>
>> Still check this list everyday.
>>
>> M
>>
>> Am I crazy or are some heavy polygon mesh deformations faster in soft
>> than in houdini?
>> I try to do comparable tests for particles and geometry.
>> Houdini wins hands down for particles, but 2/3 times my geometry
>> deformation ICE trees are faster.
>>
>> Like simulating pseudo cloth effects on a 1 million point mesh.
>> On Oct 4, 2016 3:01 PM, "Tim Crowson" <tcrow...@gmail.com> wrote:
>>
>> I still lurk on the list, but at work it's all Katana and Renderman for
>> me now.
>>
>> -Tim C.
>>
>> On Tue, Oct 4, 2016 at 2:48 PM Matt Morris <matt...@gmail.com> wrote:
>>
>> Still making a living with soft here. SI and redshift has just been a
>> dream combo to work with.
>>
>>
>>
>> On 4 October 2016 at 21:30, Andy Chlupka <lists.andy.goeh...@gmail.com>
>> wrote:
>>
>> Give it a try and find yourself thinking:
>>
>> "mmmhh… I could prototype this quick and dirty in SOPs or I could do it
>> straight away in VOPs/VEX."
>>
>> Choices :D
>>
>> Andy
>>
>> On Oct 04, 2016, at 10:17, Thomas Volkmann <li...@thomasvolkmann.com>
>> wrote:
>>
>> Do you have a link where to sign in on that?  Probably doesn't hurt to
>> get an idea what problems the Houdini guys are dealing with, and how often
>> I could think "mmmhh...in ICE it could work like..."
>>
>>
>>
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