A few hints > On 10 Oct 2016, at 12:58, Chris Marshall <chrismarshal...@gmail.com> wrote: > > OK So I'm getting somewhere, slowly, which is positive. > The acronyms aren't helping > > BSDF > PBR
Physically based Renderer > VOP VEX Operators > VEX The name of Houdini native language, a blend between PRMAN and C > VOP SOP VEX operator for Surface Operators, meaning you can modify points on a surface using VEX Operators which is the graphical interface to VEX. A bit like an ICE tree for deformation operations. > SHOP Shading Operators > ROP Rendering Operators > DOP Dynamic Operators > CHOP Channel operators > SOP Surface Operators > AutoDOPNetwork A Dynamic network created automagically from the shelf tools > POPObject A object to create particles > HDA Houdini digital asset (same as OTL which is an Operator Type Library) and serves to encapsulate assets with tons of things inside, from scripts, documentation, etc… Thknk EMDLs on steroids (mega) > RIS Shading Ok, this is a bit obscure… read this https://renderman.pixar.com/resources/current/RenderMan/risOverview.html > BxDF Shaders The various functions for shading (using physically correct engine) BRDF BSDF etc... > cvex shader Ok, this is a bit more obscure… read this https://www.3dbuzz.com/forum/threads/163413-CVEX-Terminology <https://www.3dbuzz.com/forum/threads/163413-CVEX-Terminology> > COP > Compositing operator Hope it helps jb > To name a few. The help files assume you know what these are, most of the > time. Obviously I'm aware of what some of them are, but I'm just pointing > this out. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.