Give them a year and let’s have a look again.  ;-)
Jb


> On 7 Feb 2017, at 15:52, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
> 
> I mentioned this over on the Modo beta forums, but it's also worth mentioning 
> here. Houdini is never going to be a replacement for a direct modelling 
> application because of the very nature of proceduralism. But since H14 there 
> has been a concerted effort to improve the direct modelling user experience. 
> Rigging in Houdini I think has reached a point where the procedural nature of 
> Houdini is enhancing UX rather than diminishing it. And animation is at a 
> place where as long as you don't attempt to recreate XSI approaches in 
> Houdini it's providing a UX that caters to far more than VFX pipelines (in 
> truth, animation still has a few kinks to work out but SESI are getting 
> there).
> 
> As long as you embrace the Houdini way of things, H16 is far closer to being 
> a direct replacement for XSI than at any time since EOL was announced. And 
> this is in large part due to SESI being far more focused on the needs of the 
> growing and more diverse community than the likes of Autodesk will ever allow 
> the Maya team to be. So many of the changes in H16 are a direct result of 
> feedback from XSI 2 Houdini early adopters such as Jordi. And in fairness, 
> the C4D community have added greatly to the Houdini UX over this time too 
> (Houdini Engine has been a huge success for Maxon, and a virtual Trojan horse 
> for SESI too).
> 
> On 7 February 2017 at 15:29, Mirko Jankovic <mirkoj.anima...@gmail.com 
> <mailto:mirkoj.anima...@gmail.com>> wrote:
> I mean that feeling of something different :)
> ᐧ
> 
> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <mirkoj.anima...@gmail.com 
> <mailto:mirkoj.anima...@gmail.com>> wrote:
> This build feels a lot like going form XSI 5 to 6 honestly...
> ᐧ
> 
> On Tue, Feb 7, 2017 at 4:25 PM, Artur W <artur.w...@gmail.com 
> <mailto:artur.w...@gmail.com>> wrote:
> I can believe even though autodesk was numbing us for years.
> I only wish i could learn faster.
> 
> Artur
> 
> 2017-02-07 15:57 GMT+01:00 Jordi Bares <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>>:
> This release is monumentally big… can’t believe what they have done in less 
> than a year..
> jb
> 
>> On 7 Feb 2017, at 14:51, Artur W <artur.w...@gmail.com 
>> <mailto:artur.w...@gmail.com>> wrote:
>> 
>> 16 is very nice so far.
>> Doing some ocean for a project.
>> 
>> ARtur
>> 
>> 2017-02-07 15:32 GMT+01:00 Chris Marshall <chrismarshal...@gmail.com 
>> <mailto:chrismarshal...@gmail.com>>:
>> Well I've got to say that watching the launch event is actually very 
>> inspiring.
>> 
>> 
>> On 7 February 2017 at 10:33, Morten Bartholdy <x...@colorshopvfx.dk 
>> <mailto:x...@colorshopvfx.dk>> wrote:
>> He he
>> 
>> I bet you can script one for them Brad ;)
>> 
>> Morten
>> 
>> 
>> 
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <witha...@gmail.com 
>> > <mailto:witha...@gmail.com>>:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and function. 
>> > But you have to ask yourself, did they bother to add a ViewCube?
>> >
>> > > Holy <insert somethingsomething>!
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and workflow. 
>> > > And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
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>> 
>> -- 
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>> Mint Motion Limited
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>> 07730 533 115
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