No problem Jonathan !
I'm rather happy :)
 Still on 15.5, I'm waiting a bit before switching to 16. I barely use the
point SOP, but for the tut I was trying to do it the most classical way,
plus I'm a super slow typer, doing it in wrangle would have made my
audience fall asleep ;)


2017-03-10 21:10 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

> Oliver, Hope you don’t think I wasn’t being critical when I mentioned the
> Point SOP being deprecated in H16. I’d already mentioned that it was a good
> tutorial. 😊
>
>
>
> I just think it’s good for those on this list that have just made the move
> to H16 to do things the new recommend way (avoid using the old Point SOP
> because it’s single threaded). On that basis you can also add the ‘piv’
> attribute through the new Attribute Expression as well. It’s no different
> than using a Wrangle. It just avoids using two separate nodes.
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Ed Schiffer
> *Sent:* 10 March 2017 19:35
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject:* Re: Houdini tutorial | Building the orientation matrix for
> local rotation
>
>
>
> really good tutorial, Oliver.
>
>
>
> thanks
>
>
>
> On 10 March 2017 at 08:42, Tim Bolland <tim_boll...@hotmail.co.uk> wrote:
>
> Thank you Olivier!
>
>
> ------------------------------
>
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel <
> facialdel...@gmail.com>
> *Sent:* 09 March 2017 13:39
> *To:* softimage@listproc.autodesk.com
> *Subject:* Houdini tutorial | Building the orientation matrix for local
> rotation
>
>
>
> I made a little tutorial on how to get local rotation when working in
> houdini.
>
> https://vimeo.com/207626604
>
> <https://vimeo.com/207626604>
>
> Building the orientation matrix for local rotation
> <https://vimeo.com/207626604>
>
> vimeo.com
>
> Sorry the phone rang at the end of the video.
>
>
>
>
>
> Build an orientation matrix
>
> Rotate using the orient attribute before the copy sop
>
> Rotate objects after the copy sop.
>
>
>
> And it's all VOP !
>
>
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>
>
>
> --
>
> www.edschiffer.com
>
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