Thanks guys! I didn't want to use VEX even though I might need to in the
long run.

On Wed, Apr 26, 2017 at 10:57 AM, Andy Nicholas <a...@andynicholas.com>
wrote:

> Yep, what Cris said. Here’s some VEX you can drop in a Point Wrangle if
> you want to try that approach:
>
> float radius = 1.0;
> int maxpts = 50;
> int handle = pcopen(0, "P", @P, radius, maxpts);
> @P = pcfilter(handle, "P");
>
>
> On 26 Apr 2017, at 18:37, Cristobal Infante <cgc...@gmail.com> wrote:
>
> pcopen > pcfilter (P) will give you the nearest positions.
>
>
>
> On 26 April 2017 at 18:27, Steven Caron <car...@gmail.com> wrote:
>
>> i hate to do it but i gotta ask this group because of our shared ICE
>> knowledge...
>>
>> what is the proper way to get closest points and average their position
>> and update the point position?
>>
>> pcfind gives me an integer array, but how do i look up those indices and
>> get their point position?
>>
>> pcopen, then pcimport, do work, then pcexport seems like the right thing
>> to do, should i just ignore pcfind?
>>
>> thanks
>> steven
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to