Thanks guys! I didn't want to use VEX even though I might need to in the long run.
On Wed, Apr 26, 2017 at 10:57 AM, Andy Nicholas <a...@andynicholas.com> wrote: > Yep, what Cris said. Here’s some VEX you can drop in a Point Wrangle if > you want to try that approach: > > float radius = 1.0; > int maxpts = 50; > int handle = pcopen(0, "P", @P, radius, maxpts); > @P = pcfilter(handle, "P"); > > > On 26 Apr 2017, at 18:37, Cristobal Infante <cgc...@gmail.com> wrote: > > pcopen > pcfilter (P) will give you the nearest positions. > > > > On 26 April 2017 at 18:27, Steven Caron <car...@gmail.com> wrote: > >> i hate to do it but i gotta ask this group because of our shared ICE >> knowledge... >> >> what is the proper way to get closest points and average their position >> and update the point position? >> >> pcfind gives me an integer array, but how do i look up those indices and >> get their point position? >> >> pcopen, then pcimport, do work, then pcexport seems like the right thing >> to do, should i just ignore pcfind? >> >> thanks >> steven >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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