Houdini is still to technical to even start using. Blender I have actually looked at and it doesn't look half as bad as Maya, but it also very much depends on where you are working or aspire to work.
Maya is a ticket to work in most places these days I guess, but it is also certain to drive you mad, and hate going to work everyday. Honestly I would love to work with Houdini, and might even sit down and try and learn it some day, but it is still damn hard to start using, so downtime is considerable. MB > Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <nagv...@gmail.com>: > > > > > I read the stories by people who had the bad fortune to have to learn Maya > > earlier and I have to say everything they wrote is true and then some. > > After 3 months+ of everyday Maya punishment I actually only like some > > modeling tools and being able to see layered textures in the viewport - the > > rest is a horrible mess. And our Maya artists are blissfully oblivious to > > how much easier their lives could have been if things had been different. > > > > > > Morten > > If you read on, the story splits. > Kinda like a "choose your own adventure" > Some people choose Maya, and THEY DIE!!!! > Others choose NOT-Maya and live. > Honestly I would rather use bryce and poser. > Why not Houdini or Blender, Morten? > G > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.