Twister was like a standalone passes system, which I never used, but is supposed to be a direct precursor to the (still most reliable) XSI passes

On 11/03/17 19:32, Sven Constable wrote:

I wonder what that Ctrl Tree button was supposed to do. Well, obviously to control a tree, but that means there were shader trees inside ppgs. Unlike the later solution with the render tree, unifying the shading from start to end in one editor.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
Sent: Friday, November 03, 2017 4:55 PM
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: RE: Friday Flashback #319

 

It’s amazing how much the interface changed from concept to product.

 

-Ed

www.EdHarriss.com

(Not dead yet!)

 

 

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, November 3, 2017 11:43 AM
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
Subject: Friday Flashback #319

 

Twister shader balls



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