Maya supports character sets, you can create one from the Animation Menu via Key-> Create Character Set. There are different kriteria available from that dialog to add keyable attributes of selected objects, including selected channels from the channel box.
The character set can then be selected at the very bottom right corner underneath the playback controls. Setting a key will then key all channels listed in the active character set. I've heard mixed things of character sets. Some use them, some don't. Like any additional thing in Maya that builds on top of existing functionality, it comes with additional bugs... Stefan On 22.01.2018 09:53, David Saber wrote: > Hi all! > > Happy 2018! > > I recently found out about objectSets in Maya. This seems cool as I > think we can use them as Character Key Sets in XSI. I have questions > about them: > > - How can I add transforms to objectSets? > > - Using objectSets, is it possible to key a whole character with a > single key press , like in XSI, ? > > - What's the best support forum for Maya? Especially rig and animation? > > > Thanks and see you soon, > > David > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.