2007 interview with the texturing & lighting lead on "300" at Hybride https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3v3&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Q0pFy8zaS_yfVD6NRqKNESoaoMz7ZU_zwE1DICwt-E8&s=WX2qX4iEoXx7GPgLS1kr9ItteZ8njHKPAPyAvD0sX-Q&e=
*Which features were especially useful?* The ability to built solid output pipelines with the creations of customizable passes was without any question a very important Feature in XSI. These Features where also very usefull: 1. GATOR to transfers any surface attributes 2. Ultimapper to grab normal maps and occlusion maps. 3. The Render Tree to build complex shaders 4. The Fxtree to do practically everything with image clips.
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